t2 trans does have too much hp. i was sandboxing with uef trans and 50 aa dps. you can micro it vs 5 inties and win with 700hp left. not really that hard.
if youre taking about 86aa dps, i believe that may have been the aeon trans, whose effective aa dps is far lower. due to muzzle vel and 2 of its guns not being 360, and even different ranges. really i was referring to making trans have 60 ground dps, in which case its a t2 gunship with same dps, slightly higher price and 2x the hp and more speed. great.
uef strat indeed does have 50dps but not muzzle velocity so it barely ever hits its targets, even inties. its useless in real tests. cybran strat does far better.
you could set it to 50 dps and it be not absurd, but in this current balance i wouldnt give any buff to strats at all if possible xD either its not appreciable, or it will just make strat rush even more brutal.
in equilibrium strats actually do have 50dps but strat rush is much weaker there, so its ok for them to be able to shoot down some inties. even then the uef strat still has terrible aa cos its not change there. if you fix strats, then sure by all means put some aa on there if you want.
whether its some ML being killed with 20 bricks and 5 gunships (and the gunships then die and dont really achieve anything, even though theyre supposed to help they just give vet instead) you can blame this on 29 different things (look at beetle aruments saying just build flak noob) but if you can make it better through changing balance, why not? (btw theres always a reason : D )
nice catch with the galaxy. but again same point, what is the purpose of that buff?
galaxy aa - might be less dps per mass but dont forget that the aircraft carrier has 640dps and 20000 hp. this is better at defending itself vs air than a dedicated aa unit? and its not its role at all. why? you can argue that it should be its role, but again, why?
i had 8 Galaxies firing CZAR
that is not relevant. in reality you would be facing torpedo bombers as cyb battleships. while cyb navy might need all the help it can get on t3 stage to defend vs air, you might send, i dunno 15 torps? well too bad they dont kill that cyb BS. but an aeon one would die pretty easy. not intuitive, causes frustration, not very predictable either btw due to the projectile on the BS and the torp behavior.