NapSpan wrote:T2 transport AA can take down 1 or 2 inties, and AA from Strat bomber can take down all inties behind as long as it flight more less straight, Soul Reaper doesnt have bad AA, etc etc...
Super playes since GPG and during last 2-3 years he rushed strats every time he played air. He was very surprised to hear those have AA...
Even 50 DPS is not a big buff for them since UEF strat has 45 DPS already. I would make it like 100 DPS so they could fight back t1 and t2 air units somewhat effectively, but there is no conditions to do so.In BalanceResearch mod where strats were slower than t1 inties so cloud of inties would catch strat no problem and rape it. And there won't really be a bigger usage for this weapon apart from strat rush before your opponent got ASF which wouldn't bother about strat AA.
Exotic_Retard wrote:-t2 trans has way too much hp. if you give it appreciable dps then it becomes a pretty good replacement for gunships/inties depending on if youre talking about aa/ground dps. on top of that they are as fast as an intie and can carry units.
T2 transport won't become better option than interceptors or gunships. With 86 dps in BalanceResearch i managed to get 5 star transport once but only because of veterancy and inties flying one by one. WIth 50 it won't be a big issue. Also this could buff such underused unit combination as Getto gunship.
- ML - sounds ok, but again it would mean that you just cant use small amounts of t2 gunships to help out in killing it, (cos they just die and give vet), still nice idea about the firing pattern
If small amount of gunships is able to do something reasonable, than it's ML user mistake for not having a single flak with his experimental. ML firing pattern would mean that any unit with AA behind ML can grab a free kill.
-valiant - sure, sounds cool, will need to make sure its not too similar to cyb navy.
Not like it would be a problem if Valiant had stronger AA than current Salems and that's not a big buff at all.
-galaxy - nope. it becomes better destroyer than the destroyer. it has 47khp. thats 7.76 times more hp for only 3.6 times the price.
It doesn't become a better destroyer for very simple reason - torp defence. Salem torp def allows it to avoid a lot of damage so it would have better survivability against torps. 4 Salems have 8 torp valley; 1 galaxy has 2 torp valley; 8 torps overwhelm torp defence better than 2 and thats the reason 8 t2 subs would kill such Galaxy and wouldn't kill 4 Salems.
-BS AA:
--galaxy too much, again because of absurd hp on it (no point in getting cruiser/carrier then). in equilibirum it gets 60->120 dps
--summit - same reason, but now with added uef navy. in equilibirum it gets 56->80 dps
Even so that's less DPS per mass than cybran frigates have. That's not a lot of DPS by the t3 stage and would matter against <t3 units, but t2 bombers are used for suicidal passes most of the time any way. You also don't take range into account. Their 45 AA range combined with size won't allow them to cover each other or protect other ships well. AA units with 75/100 range, radar and vision will do it better.
In BalanceResearch i had 8 Galaxies firing CZAR. CZAR killed them all with recieving veterancies.