Seraphim T4 Assault Bot Ythotha

Moderator: JaggedAppliance

Re: Seraphim T4 Assault Bot Ythotha

Postby speed2 » 11 May 2016, 12:58

I assume it's fixed in "you know where"
User avatar
speed2
Contributor
 
Posts: 3189
Joined: 05 Jan 2013, 15:11
Has liked: 636 times
Been liked: 1119 times
FAF User Name: speed2

Re: Seraphim T4 Assault Bot Ythotha

Postby Um ZiniZini » 11 May 2016, 14:37

Exotic_Retard wrote:the weapon is mostly cosmetic;
500dps sounds like a lot but the muzzle velocity is so low that by the time those glowing caterpillars make it to their destination the gunship is not only long gone but really its likely it could have come back.

i guess that this chicken thing is just a reminder that we should test instead of looking at a number and thinking its good/bad : )

remember to test kids!



Exactly! the gunships are long gone before the "flack" or "aa" actually hits or do anything thus rendering it ineffective
Um ZiniZini
Avatar-of-War
 
Posts: 60
Joined: 04 Dec 2015, 12:43
Has liked: 9 times
Been liked: 5 times
FAF User Name: UmZiniZini

Re: Seraphim T4 Assault Bot Ythotha

Postby Hawkei » 16 May 2016, 05:00

Um ZiniZini wrote:
Exotic_Retard wrote:the weapon is mostly cosmetic;
500dps sounds like a lot but the muzzle velocity is so low that by the time those glowing caterpillars make it to their destination the gunship is not only long gone but really its likely it could have come back.

i guess that this chicken thing is just a reminder that we should test instead of looking at a number and thinking its good/bad : )

remember to test kids!



Exactly! the gunships are long gone before the "flack" or "aa" actually hits or do anything thus rendering it ineffective


Who knows, if the Commander attempts to Ex-fill with a T2 transport, it might just be able to shoot it down.
User avatar
Hawkei
Supreme Commander
 
Posts: 1217
Joined: 03 Jun 2013, 18:44
Location: A rather obscure planet in a small cluster of stars on the outer edge of the Milky Way Galaxy
Has liked: 44 times
Been liked: 182 times
FAF User Name: Firewall

Re: Seraphim T4 Assault Bot Ythotha

Postby mirroredwang » 29 May 2016, 00:13

Hawkei wrote:
Um ZiniZini wrote:
Exotic_Retard wrote:the weapon is mostly cosmetic;
500dps sounds like a lot but the muzzle velocity is so low that by the time those glowing caterpillars make it to their destination the gunship is not only long gone but really its likely it could have come back.

i guess that this chicken thing is just a reminder that we should test instead of looking at a number and thinking its good/bad : )

remember to test kids!



Exactly! the gunships are long gone before the "flack" or "aa" actually hits or do anything thus rendering it ineffective


Who knows, if the Commander attempts to Ex-fill with a T2 transport, it might just be able to shoot it down.


GC is much better for that with his gravity claws
mirroredwang
Avatar-of-War
 
Posts: 119
Joined: 22 Aug 2015, 22:56
Has liked: 9 times
Been liked: 8 times
FAF User Name: Topkack

Re: Seraphim T4 Assault Bot Ythotha

Postby Hawkei » 29 May 2016, 15:59

Oddly enough, those puny AA games actually did some good in an actual game. I was trying to kill one with mercies. only about 50% of the mercies actually got through the AA.
User avatar
Hawkei
Supreme Commander
 
Posts: 1217
Joined: 03 Jun 2013, 18:44
Location: A rather obscure planet in a small cluster of stars on the outer edge of the Milky Way Galaxy
Has liked: 44 times
Been liked: 182 times
FAF User Name: Firewall

Previous

Return to Balance Discussion

Who is online

Users browsing this forum: No registered users and 1 guest