balance rant, cybran OPness etc

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Re: balance rant, cybran OPness etc

Postby ZLO_RD » 20 May 2016, 09:13

If your opponent does not make t2 you might as well just roll them over on t2 stage with pillars that work as good as titans and often even better

Only once I actually rushed percy on badlands and lost 1 percy to mantis spam and could not attack for some time cause there was just to many t1, but I just kept getting more and more percy and pay more attansion to kiting amd that t1 shit turns into veteranicy eventually, and in more normal situation you would have some pillars left after t2 phase that work good against t1, especially arty
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Re: balance rant, cybran OPness etc

Postby Hawkei » 20 May 2016, 09:22

ZLO_RD wrote:... in more normal situation you would have some pillars left after t2 phase that work good against t1, especially arty
This^

Which is what I've been saying. You use Pillars, not Titans, for screening your Percivals against T1 spam. This is most efficient way to use UEF. Titan has no role in the UEF main army.
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Re: balance rant, cybran OPness etc

Postby Exotic_Retard » 20 May 2016, 11:21

meh, this percy stuff is somewhat disappointing tbh. how can so much argument be done over this - in real life if i see someone with such a shitton of spam i build walls = percies win.

Spoiler: show
on a side note, both ithilis and keyser, what the f*** : D
you two are supposed to be respecting each other as individuals interested in balance, not being little bitches and jumping at the chance to insult.

i dont want to see any more of this from either of you. <3
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Re: balance rant, cybran OPness etc

Postby Ithilis_Quo » 20 May 2016, 12:03

Can some moderator cut this discusion from some not related - perci striker shit and move it as new threat in generál discusion?

Im sorry washy :-/
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Re: balance rant, cybran OPness etc

Postby NapSpan » 20 May 2016, 15:01

There are 3 main threats about balance just now, one to buff Titan (magic balance wizards are ignoring this one since it started...), other about Navy balance and how submarines do nothing and this one about how much Cybrans are OP and what we can nerf to balance them (like nerf Loyalist and Bricks because they cant be so tanky).
Hawkei is right, Titans need buff desperately but lets go back to the topic, how we can balance Cybrans because i,m tired about playing ever vs Cybrans in ladder.
They are supposed to have versatile army full with cheese units, thats ok, they should have this cheese options to compensate weaknesses but they dont have weaknesses...
We have "Continentals" so moving shit around must be important.
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Re: balance rant, cybran OPness etc

Postby keyser » 20 May 2016, 17:07

we are not ignoring these threads at all.
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Re: balance rant, cybran OPness etc

Postby Axle » 20 May 2016, 23:56

According to a modified trueskill rating, playing Cybran versus UEF may be worth about 60pts of skill in favour of the cybran player. You could get the 1v1 match maker to take that into account when matching players. This could be a very effective back-patch for auto-balance?

See viewtopic.php?f=45&t=11698&hilit=trueskill+parameter+tuning&start=20#p126735
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Re: balance rant, cybran OPness etc

Postby TheKoopa » 21 May 2016, 01:18

Tone it down a bit guys

I moved the irrev posts into a new topic. Feel free to comment there.
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Re: balance rant, cybran OPness etc

Postby Sovietpride » 10 Jun 2016, 12:58

ZLO_RD wrote:If your opponent does not make t2 you might as well just roll them over on t2 stage with pillars that work as good as titans and often even better

Only once I actually rushed percy on badlands and lost 1 percy to mantis spam and could not attack for some time cause there was just to many t1, but I just kept getting more and more percy and pay more attansion to kiting amd that t1 shit turns into veteranicy eventually, and in more normal situation you would have some pillars left after t2 phase that work good against t1, especially arty



The main issue I've found is that by the time you have enough t2 to make a difference and can threaten your opponent they can get to loyalists- which have the speed, range and numbers to effectively nullify a t2 force and retake/push.


As for the cybran ACU having too much regen, this only applies to stock commanders. A t2/gun ACU eats a cybran one for breakfast.
In my world I would have reduced vanilla ACU regen to something like 11/12,
And shift the regen to the stealth upgrade. That should appease most people.
If the games tight, then there's no "unfair" free advantage.
If people invest in upgrades, they get suitably rewarded for it.
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Re: balance rant, cybran OPness etc

Postby Morax » 10 Jun 2016, 18:54

Sovietpride wrote:The main issue I've found is that by the time you have enough t2 to make a difference and can threaten your opponent they can get to loyalists- which have the speed, range and numbers to effectively nullify a t2 force and retake/push.


So, this is basically a vanilla Supp Comm thing where t3 is quite difficult to get and t4 is VERY rare. In vanilla if anyone got an experimental it was basically gg, for good reason. Over time people got upset that they barely got to see one the staple features of the "experimental" and the costs were lowered so that they were more common.

In 1v1, I think it would be GREAT to have a prolonged t2 stage as it's more tactical than t3 where it is mostly brute force of super-heavy units. In team games, though, people would be up in arms as all the gap players would not know what the hell to do with the toilet-clog-like mess that would amass in the center.

If I were to make the game balanced in this way, I would make a "competitive mode" where we suit it to high-level play and a "common mode" for GAP and the likes players.

It would be so awesome to return to prolonged t1, t2, and sometimes t3 games. That is the way it was meant to be.
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