HARMS too OP plz nerf!!!

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HARMS too OP plz nerf!!!

Postby Mel_Gibson » 14 Jan 2016, 09:11

HARMS are clearly massively op. HARMS can lose to t2 hover without dealing any damage, lulling the enemy into a false sense of security. And in a fight between 5 frigates and a HARMS the harms will easily kill 1-2 frigates every time before dying. The HARMS will even allow it's torpedos to be killed by frigates while taking damage itself, adding to the deception and lulling the enemy further into your build power. Clearly this OPness is a problem. Test replay of awesome HARMS attached.

Many players I've heard think only battleships, destroyers and cruisers can kill harms. They aren't aware of the ability of the HARMS to lose so dominantly to frigates. https://www.youtube.com/watch?v=qp2H9x1 ... C8n&t=4210 sorry BRNK :/

Perhaps the OPness of the HARMS is being masked by this lack of awareness. Until people realise i will continue abusing the OP HARMS.

Long live Brackman

Edit: I should probably post some sort of suggestion shouldn't i? Obvious one is stop them from taking damage from lower tierd units. Certainly stop their projectiles being killable by zero micro frigate ground fire. Perhaps removing stealth function will allow more room to change attributes without making them navy auto win. Yadda yadda yadda...
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Re: HARMS too OP plz nerf!!!

Postby justmakenewgame » 14 Jan 2016, 09:17

even sera destro hits harms, while dealing no damage to subs or submerged sera destr. Guess, battlecruisers will also damage harms. FIX IT

edit: i recall, sera destro was messed up with submerge function. Mb harms was messed also but no one noticed since Dogler never makes those
better colors for FA - forums/viewtopic.php?f=2&t=5434&start=30#p106723
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Re: HARMS too OP plz nerf!!!

Postby Iszh » 15 Jan 2016, 11:46

Iam not really a fanboy of cybran but would be funny if harms could undive and have a sam or tmd or a t1 pd on top. And i think t2 torpedo launchers are to weak for what they cost they all need 1,6km range like t2 ships. i doubt it can lead to massive walls on water since their damage is soooo pooor with slow torpedo speed. And they are victims anyway since they cant move. In general the water fight are overturning sometimes to fast that would calm down the situation abit since the game is lost once 1 player is kicked out of water.
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Re: HARMS too OP plz nerf!!!

Postby rxnnxs » 31 Jan 2016, 12:54

Impressive.
Did you use ground fire or has it been changed that a normal attack command accomplished this behavior?

BTW
Hasn't your thread the wrong topic?
Shouldn't it say: "Harms are vulnerable!"
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Re: HARMS too OP plz nerf!!!

Postby ZeRen » 31 Jan 2016, 13:03

HARM and OP :lol: :lol: UEF kill them in no time, Sera all so good, Aeon you need T3 navy, but all so for HARMs...

.... no HARM is NOT OP
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Re: HARMS too OP plz nerf!!!

Postby JaggedAppliance » 31 Jan 2016, 13:30

*Whoosh*
"and remember, u are a noob, u don’t have any rights to disagree" - Destructor

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Re: HARMS too OP plz nerf!!!

Postby keyser » 31 Jan 2016, 14:27

you guys are clever.. very clever...
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