mirroredwang wrote:Hawkei wrote:... Having a whole force of T3 gunships pushing inland, on an attack move command, with some aircraft carriers sitting behind, is a very powerful attack force. As the gunship will automatically pull back as they take damage, repair, and re-join the fight. With the rate at which carriers can repair, fully healed gunships will be joining the fight just as quickly as those pulling out. This form of attack is virtually unstoppable.
How does this work exactly?
Attack move Is Left ALT + Mouse right click. Aircraft will automatically return as they take damage (usually, they will go into the yellow before returning). They will do this provided they are in range of a refuel/repair facility. You can determine this range by selecting an air staging pad, or carrier, and looking at the big purple circle. Anything inside that circle if it is patrolling or attack moving will use the pad...
For the kind of attack I was talking about before, carriers will work best, and T3 gunships are the only ones who can pull out without dying. You also want your carriers close to minimise travel time, and keep them static, or the repair mechanic will not work. So basically, this works with a Restorer, Wailer, or Broadsword + Carrier combo.