Rumor of Brick/Percy range nerf

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Rumor of Brick/Percy range nerf

Postby Morax » 23 Dec 2015, 22:16

I heard that it's being thought that the Percy and Brick weapon range is up for debate.

May I ask if it's true, and if so, why?
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Re: Rumor of Brick/Percy range nerf

Postby Zock » 23 Dec 2015, 22:36

It's true, but it's not final and instead of spending hours on discussing things that might be changed or completely removed anyway i/we rather spent the time on working on it to get to a point where there is more to discuss about. That is the main reason why there is no big public discussion about all the things we're trying and considering in this phase of the patch (but it will come later), and why the balancing process is generally not more open and transparent. However, everyone knows the scope of the patch and is very welcome to share and discuss his ideas and thoughts about it on this forum, and we're reading and considering everything posted here.

There will be a detailed explanation about every change and the reasoning behind it, with opportunity to discuss when the changes hit alpha (for everyone who helps testing the patch) and beta (for everyone else) like it was in the last patch.

But you can find some of the reasoning in the poll about the scope of the patch and more in the topics about t3 land changes from the patch before the previous one (last patch in Zep times with me as Team Leader), including many pages of public discussion.

A very short and simplified answer is to make them weaker against t2 and sniperbots.
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Re: Rumor of Brick/Percy range nerf

Postby briang » 23 Dec 2015, 22:38

Sounds like it is 100% worth at least trying to me...
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Re: Rumor of Brick/Percy range nerf

Postby Kalvirox » 24 Dec 2015, 23:29

Can I argue that this makes harbs harder to deal with? Most people That I play on ladder still manage to get harbs out at 11-12 mins on reasonably sized maps regardless of the t3 HQ mass cost increase.
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Re: Rumor of Brick/Percy range nerf

Postby IceDreamer » 25 Dec 2015, 00:08

Oh don't worry. They'll get nerfed too if this happens. The idea is to have the whole of T3/T4 knocked down a chunk relative to T2.
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Re: Rumor of Brick/Percy range nerf

Postby Ithilis_Quo » 25 Dec 2015, 01:27

Basicly idea is make it as it already is in equilibrium :-)
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Re: Rumor of Brick/Percy range nerf

Postby speed2 » 25 Dec 2015, 01:43

Ithilis_Quo wrote:Basicly idea is make it as it already is in equilibrium :-)

I was waiting... was worried you wont post it in here. Almost lost a bet... but :)))))
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Re: Rumor of Brick/Percy range nerf

Postby Ithilis_Quo » 25 Dec 2015, 13:51

Happy christmas speed, how i could let you lose your bet?
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Re: Rumor of Brick/Percy range nerf

Postby Tremarl » 04 Jan 2016, 12:01

I'd support a slight range nerf on percy, not sure how i feel as to bricks. Definitely don't want harbs nerfed anymore than they are :/
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Re: Rumor of Brick/Percy range nerf

Postby Morax » 11 Jan 2016, 23:38

The only thing that needs to be nerfed on the Harb is its speed, which is INSANE as it outruns t1 units and can make maps like Open Palms and etc a complete nightmare as you cannot POSSIBLY invest in enough defenses to stop them all.
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