Seraphim Leverage - better gameplay & character for Seraphim

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Re: Seraphim Leverage - better gameplay & character for Sera

Postby yeager » 12 Dec 2015, 15:41

Thanks Ithilis!
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Re: Seraphim Leverage - better gameplay & character for Sera

Postby Korbah » 12 Dec 2015, 16:57

Awesome work Ithilis - I now realise my error!

I'll add this now - many thanks!

edit:

if you have time could you help me with this? https://mega.nz/#fm/HJcQDLqT

I added a t1 transport stealth ability. It works but I want it disabled by default. Can you see what I've done wrong - it is on by default incorrectly

edit 2:

- I've now finished resizing and adjusting sniper hover. It's basically 50% higher than the aeon sniper and that gives it a fair bit of advantage. I've managed to do so without making the sera sniper look silly and have fixed hitboxes/selection decals
- I've adjusted the othuum unit size, hitboxes, selection decals. It's now larger and higher which makes it better at shooting with it's bolters. I've also adjusted the main cannon arc to be smoother
- I've fixed the t2.5 gunship selection indicator to function correctly
---> I'll release all of this as v3 soon
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Re: Seraphim Leverage - better gameplay & character for Sera

Postby Ithilis_Quo » 12 Dec 2015, 19:02

you send me wrong link, but what you need to do is, in transport script (that you hook on same way) you need add this lines

Code: Select all
OnStopBeingBuilt = function(self,builder,layer)
        CAirUnit.OnStopBeingBuilt(self,builder,layer)    --C is for cybran for other faction you need how start local it would be A/C/E/S
        self:SetMaintenanceConsumptionInactive()
        self:SetScriptBit('RULEUTC_StealthToggle', true)
        self:RequestRefreshUI()
    end,
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Re: Seraphim Leverage - better gameplay & character for Sera

Postby Korbah » 12 Dec 2015, 19:33

Sorry about that

http://pastebin.com/Bjt1R0bd = script
http://pastebin.com/zizAGWAS = unit


Reading your code I think I've used "AirTransport.OnStopBeingBuilt(self,builder,layer)" instead. I guess this is incorrect
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Re: Seraphim Leverage - better gameplay & character for Sera

Postby Ithilis_Quo » 12 Dec 2015, 20:00

"Fixed in Equilibrium" Washy
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Re: Seraphim Leverage - better gameplay & character for Sera

Postby Korbah » 13 Dec 2015, 05:29

mmmm struggling here - neither solution seems to work

I've uploaded it to the mod vault: "T1 Transport Stealth"

See if you can get it working. It's mocking me at the moment :oops:



Also the Selen appears to be bugged - the model doesn't display correctly using the file you send me
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Re: Seraphim Leverage - better gameplay & character for Sera

Postby Zock » 13 Dec 2015, 22:54

T3 Othuum siege tank - main cannon firing arc changed to low arc with increased range [...]


Aren't the side canons the ones that shoot in the ground too often because the are mounted so low?
gg no re

ohh! what a pretty shining link! https://www.youtube.com/c/Zockyzock
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Re: Seraphim Leverage - better gameplay & character for Sera

Postby Korbah » 14 Dec 2015, 00:47

Correct - that's why I've changed body size for the next version.

The cannon change is for role and theme benefits. Try it.

Edit: now that I've got time to respond properly the thing to consider with the current othuum is how the bolters and cannon function almost identically in role. The cannon has fewer targeting issues but the guns are used in the same way.

By changing how the cannon fires, defining a pseudo arty role it becomes much more clear that the bolters are a separate weapon that needs micro to account for terrain blocks
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Re: Seraphim Leverage - better gameplay & character for Sera

Postby Korbah » 28 Dec 2015, 06:20

New v3 version now available in the FAF vault. Lots of fine tuning and fixes on v2 to make things work nicer (sniper, othuum, selen).

Search "Seraphim Leverage v3" in the vault

Seraphim Leverage v3 Changelog:

T1:

Enable t1 scout Selen to be used in ghetto gunship. Selen also automatically ceases fire when stealthed. **these changes provided by Ithilis_Quo - many thanks!**

T2:

Seraphim Vulthoo T2 Gunship - changes to a T2.5 unit with 2.5x cost, -1 speed, 2.2x HP & DPS increase. Model scale adjusted.

T3:

Land:
T3 Usha-Ah Sniper - can now hover on water. Increased unit hover height and model size adjusted to reduce terrain impact on shooting (note terrain still a factor! now is slightly more forgivable). Has a slower hover speed on water - 15% penalty

T3 Athanah shield generator - +40hp/sec regen and -10sec down time when shield destroyed

T3 Othuum siege tank - main cannon firing arc changed to low arc with increased range, reduced accuracy, slower fire rate, small AoE, adjusted unit height to lower effect of terrain on the bolter fire (changes have little net effect on fights vs other t3 tanks, improves othuum vs bases - certainly makes the unit a lot more characterful to use)

Air:
T3 Iaselen spy plane - proportional 20% hp, turn rate and cost hike. Also gains the t1 sera scout death ability for 20secs vision **Bug fix to death ability provided by Ithilis_Quo - many thanks!**
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Re: Seraphim Leverage - better gameplay & character for Sera

Postby yeager » 28 Dec 2015, 08:40

Looks interesting, can't wait to test
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