ACU Shooting Air Unit?

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Re: ACU Shooting Air Unit?

Postby SeraphimLeftNut » 20 Feb 2016, 01:23

this can already be done by some hacker named xkeyscore
https://youtu.be/ufENW6T5efY?t=43
no ui lag: https://www.youtube.com/watch?v=3MdcVdL2kIY
I think this is going to be fun
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Re: ACU Shooting Air Unit?

Postby Lieutenant Lich » 01 Mar 2016, 01:30

Wanted to note a few things:
1) This thread is not that old yet (6/12/15).
2) Mercy's are useful but only in packs. Big packs.
3) ACU should not have aerial OC, just the ground one.
4) ACU should have a toggle between ground fire and air fire - that's logical.
5) This would kill some tactics but still, early bomber will be pretty effective as the coms will be busy with eco and don't have radar anyway in the early stages.
Don't complain about that which you aren't willing to change.

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Re: ACU Shooting Air Unit?

Postby briang » 01 Mar 2016, 02:41

I don't ever see this as viable... While it does have merits, there are very, very few of them. It also requires re-balancing of a lot of units that just doesn't make much sense to me. It totally crushes first/early bombers and makes ACU much stronger against air than it was ever intended to be.
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Re: ACU Shooting Air Unit?

Postby Lieutenant Lich » 03 Mar 2016, 00:33

briang wrote:I don't ever see this as viable... While it does have merits, there are very, very few of them. It also requires re-balancing of a lot of units that just doesn't make much sense to me. It totally crushes first/early bombers and makes ACU much stronger against air than it was ever intended to be.



Well, first bomber will still be pretty effective as the ACU will most likely be busy with setting up the base and won't be able to shoot. Also, like other people said, its body rotates pretty slowly and its gun is far from being accurate on fast-moving targets. Even T1 bomber will most likely be able to escape the blazing gun. The gun's sole purpose would then be killing ghetto gunships (why is it called so by the way?) and gunships that keep shooting. At least one gunship won't kill ACU in the open field.
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Re: ACU Shooting Air Unit?

Postby briang » 03 Mar 2016, 00:35

Of course the ACU will shoot the stupid bomber. It takes 3 shots to kill and once the bomber is dead your opponent has literally nothing. You clearly don't have experience w/ first bomber and playing vs it. You seriously think that the 4 seconds it takes to kill the bomber are spent less efficiently than making pgens that the bomber will just kill?

Ghetto gunships should kill ACU in the open field if the player has no Air and no AA... that is how air works. ACU doesn't need more protection against air on its own. Can you imagine building 6 strats to snipe someone and then having them just overcharge it? It simply isn't viable.
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Re: ACU Shooting Air Unit?

Postby biass » 03 Mar 2016, 07:59

briang wrote:Of course the ACU will shoot the stupid bomber. It takes 3 shots to kill and once the bomber is dead your opponent has literally nothing. You clearly don't have experience w/ first bomber and playing vs it. You seriously think that the 4 seconds it takes to kill the bomber are spent less efficiently than making pgens that the bomber will just kill?

Ghetto gunships should kill ACU in the open field if the player has no Air and no AA... that is how air works. ACU doesn't need more protection against air on its own. Can you imagine building 6 strats to snipe someone and then having them just overcharge it? It simply isn't viable.


As briang said, any decent player will happily stop building to stop first bomber, especially since early land scouts to check for first bomber is somewhat common

Unit's/turrets already point their barrels at anything just a little out of range to shoot them as soon as they do enter range also
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Re: ACU Shooting Air Unit?

Postby Lieutenant Lich » 04 Mar 2016, 04:11

briang wrote:Of course the ACU will shoot the stupid bomber. It takes 3 shots to kill and once the bomber is dead your opponent has literally nothing. You clearly don't have experience w/ first bomber and playing vs it. You seriously think that the 4 seconds it takes to kill the bomber are spent less efficiently than making pgens that the bomber will just kill?

Ghetto gunships should kill ACU in the open field if the player has no Air and no AA... that is how air works. ACU doesn't need more protection against air on its own. Can you imagine building 6 strats to snipe someone and then having them just overcharge it? It simply isn't viable.



Briang, believe it or not, I have experience with first bomber. And I am telling you, reacting to it takes time. Either it is build a turret, making MAA or inties, it all takes time. But. I would not mind having that tactic extinct. Reason being is that having ACU shoot gunships that are toasting him is better than losing a first bomber tactic. You seem to not read this thread too carefully as I already said "no OC for air". And strats are too damn fast for an ACU to shoot them. Unless, of course, you want to add a nanite missile system to ACU's shoulder in Supreme Commander 2 style. But I doubt you want to do that.
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Re: ACU Shooting Air Unit?

Postby briang » 04 Mar 2016, 04:38

T2 gunships have too much HP to be reliably killed by the ACU. So in reality you are advocating crushing early bomber play and having no impact on ACU strength vs T2+ air units.

Right now you have to build mobile AA to counter first bomber, you're advocating to remove any sort of need for unit based response, and instead replace it with 4 seconds for the ACU to blap it.

So really the only thing you're going to effect without overcharge is early air, and adding air overcharge simply can't work. Those two points combined are the reason this hasn't been done yet (and won't be).

It's always important to question your own ideas on a game like FA; it has been around long enough that people have proposed TONS of things.
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Re: ACU Shooting Air Unit?

Postby biass » 04 Mar 2016, 05:31

LichKing2033 wrote:. But. I would not mind having that tactic extinct.


Are you trying to ruin faf?

Reacting to first bomber is something that can be done in under a second, please learn your hotkeys and engineer micro before you try to balance the game for people who cannot. This game lives from the plethora of strategies that can be employed and balancing it for tryhard landspam with no raiding will most certainly kill it...
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Re: ACU Shooting Air Unit?

Postby Lieutenant Lich » 10 Mar 2016, 01:01

Gotta sort out a few things.
How about this compromise:
1) ACUs have the ability to shoot air.
2) They can shoot only gunships.
3) They switch between air/ground fire modes (like Siren class).
4) Overcharge is available to be used by ACUs.
That way, first bomber is not dead, strat runs are not extinct and ACU without air support can't get jumped by some lone restorer in the wrong place in the wrong time.
Don't complain about that which you aren't willing to change.

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