The misfits

Moderator: JaggedAppliance

Re: The misfits

Postby Apofenas » 10 Dec 2015, 10:58

KD7BCH wrote:Only T3 air really matters once it exists. T1 air and T2 air dont have any way to being effective against ASFs. The point made hundreds of times already. Is air effective sure, but T1 and T2 air are not effective once ASFs show up. So building air only works better than land if you end up with T3 air.

True, but only for team games with dedicated air slot. You have like 3 non-gap maps in replay vault and those are wonder, canis and thermo. Compare to Briang who has at least half ladder. There is a lot of units which just don't work in team games because 8+ players bunch up in 10x10 map. While those units are rather strong or at least competitive in 1v1 on same 10x10 map. This works both ways. ASF are OP in team games, true, but by the time you actually get them in 1v1s, t1, t2 air and drops will wreck you, just because you can't eco for 10 minutes and than pump out some t3 planes to make everything fine.
BalanceVictim wrote:I tried it out, and yes, the anti-torpedo is a useful tool now. Sadly, the rest of the unit is still extremely weak compared to any other frig
Apofenas
Contributor
 
Posts: 747
Joined: 21 Jul 2013, 14:39
Has liked: 179 times
Been liked: 180 times
FAF User Name: Apofenas

Re: The misfits

Postby KD7BCH » 10 Dec 2015, 16:11

Apofenas wrote:
KD7BCH wrote:Only T3 air really matters once it exists. T1 air and T2 air dont have any way to being effective against ASFs. The point made hundreds of times already. Is air effective sure, but T1 and T2 air are not effective once ASFs show up. So building air only works better than land if you end up with T3 air.

True, but only for team games with dedicated air slot. You have like 3 non-gap maps in replay vault and those are wonder, canis and thermo. Compare to Briang who has at least half ladder. There is a lot of units which just don't work in team games because 8+ players bunch up in 10x10 map. While those units are rather strong or at least competitive in 1v1 on same 10x10 map. This works both ways. ASF are OP in team games, true, but by the time you actually get them in 1v1s, t1, t2 air and drops will wreck you, just because you can't eco for 10 minutes and than pump out some t3 planes to make everything fine.


No not true. On a 81x81 or 40x40 map T3 air is the only one that matters, most 20x20 maps T3 air again is the only thing that matters. Like Briang said the larger the map the most air has the advantage but lets not talk about all air like it is the same. While yes T1 and T2 air is faster than land they are massively outclassed by T3 air. If it is even possible and you invest 100K into T2 air that is just stupid because once a handful of T3 ASFs show up you will lose the whole damn 100K. It isn't just the mass and energy but the build time too. The point being ASFs are overpowered in the current build. Larger maps just exacerbate that. T1 and T2 air are great fun for the very few maps which never make it to T3 which are those 10x10s where you are bunched in like sardines in a 4v4 or 5v5 or 6v6. Even Wonder you can see this, ASFs on map yep too late for a FB strike now have to go T3 too. It isnt like on ground where just because your opponent is next tier up with units, T1 is still viable to the end of the more games than not on Wonder, where it quickly becomes irrelevant if ever was relevant on Setons. If the issue in 1v1 is games where ASFs show up they dont really have the same effect on air as in team games then clearly Korbah's solution to increase their costs and nerf their speed deserve some consideration instead of the instant dismissal for the layered reasoning always given by those three dozen "pros" in the 1500+ category.

If anything is a misfit it is the fact that 90% of players don't play at that level anyway so fixing ASFs for the rest of us would have little or no real effect on their game anyway.
The Gun Down
https://www.youtube.com/watch?v=PPmuSnJiV0o
KD7BCH
Priest
 
Posts: 424
Joined: 25 Feb 2015, 18:06
Has liked: 29 times
Been liked: 12 times
FAF User Name: KD7BCH

Re: The misfits

Postby TheKoopa » 10 Dec 2015, 16:36

ASF perform exactly the way they should. It is the maps making "air slots" that make it seem like they are OP. There is a simple explanation to why ASFs are good^

1) It requires a T3 air factory
2) It requires RAS to even start ASF production, RAS is not good enough to have a sufficient ASF production, while you can make T2 air on a single T2 pgens
3) ASF are air superiority fighters, shouldn't they win air superiority?
4) T2 fb are a jack of all trades, they are able to both attack land and air, but are not epic in both. Restorer was too good at A/A in 3599, and the fact it could attack land put it over the edge
Last edited by TheKoopa on 10 Dec 2015, 20:14, edited 1 time in total.
Feather: I am usually pretty good in judging people's abilities, intelligence and motives

Evildrew: Just because I didnt choose you for my team last year doesnt give you the right to be all bitchy and negative about my proposal
User avatar
TheKoopa
Contributor
 
Posts: 1158
Joined: 04 Sep 2013, 18:04
Location: New York
Has liked: 172 times
Been liked: 225 times
FAF User Name: Gently-

Re: The misfits

Postby briang » 10 Dec 2015, 18:48

You are all missing the point. We are talking SPECIFICALLY about gunship/flak balance. You are letting this fool derail the actual discussion. I highly suggest you all just delete your posts here and continue the actual discussion.

We should have been ignoring him for months. My fault for acknowledging him in the first place.
Ninrai 2015- briang is usually an aggressive d****e
briang
Spammer
 
Posts: 576
Joined: 17 Nov 2015, 17:52
Has liked: 11 times
Been liked: 65 times
FAF User Name: YouLikeThat

Re: The misfits

Postby Exotic_Retard » 10 Dec 2015, 19:03

well i will try to be on topic for once i guess :3

one thing that annoys me about flak is that its not a very consistent unit, especially static flak.

what i mean by this is - it misses a lot of shots for apparently 0 reason.
when a plane is circling ahead its understandable since the muzzle velocity is quite low so the plane can doge them.
but what really annoys me is how flak has trouble hitting planes which are moving in a straight line. it looks like the target prediction algorithm is an approximation which becomes more apparent as the amount you need to lead the target by increases.

for this reason i would like to see flak with a much higher muzzle velocity.

however it is currently quite well balanced imo (mobile that is. static is a bit too weak but eh) and also has some interesting relations with air - rapes gunships but is a lot slower, and can at the same time be sniped by fighter bombers. pretty nice. and i would like that to stay.

so i would like to see flak with much higher muzzle velocity, more aoe, but lower dps.
- more aoe + muzzle = still owns hordes of gunships (lower dps is canceled by hitting more at the same time)
- muzzle velocity and dps decrease cancel out to give same performance vs single targets (FBs)
- actually hits things that its aiming for = more consistency = less rage
- more different to the high single target t3maa

hope this helps
User avatar
Exotic_Retard
Contributor
 
Posts: 1470
Joined: 21 Mar 2013, 22:51
Has liked: 557 times
Been liked: 626 times
FAF User Name: Exotic_Retard

Re: The misfits

Postby JaggedAppliance » 10 Dec 2015, 19:41

I wouldn't like higher muzzle velocity because then you couldn't dodge flak shots. Atm if you spot your inties getting near flak you can dodge the shots with them and not lose your entire airforce. Gunships can also dodge flak shots which is quite cool. I think flak may be a little op atm tbh but i'm not sure.
"and remember, u are a noob, u don’t have any rights to disagree" - Destructor

My Youtube channel with casts > https://www.youtube.com/c/jaggedappliance
My Twitch > https://www.twitch.tv/jaggedappliance
JaggedAppliance
Councillor - Balance
 
Posts: 641
Joined: 08 Apr 2015, 14:45
Has liked: 734 times
Been liked: 313 times
FAF User Name: JaggedAppliance

Re: The misfits

Postby Gorton » 10 Dec 2015, 20:29

About flak :
Honestly, mobile flak does very nicely vs gunships and t1 air. You *can* micro around it nicely, and I think that's a good thing for the game. They protect very well against air at t1 and t2, and if you are defeated air to ground, there is some critical errors somewhere else I think :)

Static flak is what needs a buff - it's useless, outmatched by mobile in every way.
I suggested before to change static flak into expensive but static (and more importantly, available at t2) t3 air killers, with high muzzle velo and alpha, kinda like seraphim t3.
They wouldn't have any effect on mobile, and mobile wouldn't make them worthless + adding a possible counter to defend vs early strat without air.
The expense/inefficiency would make it not worth to spam.
"who is this guy, he didnt play gpg or what?" - RA_ZLO

*FAF Moderator*
Gorton
Councillor - Moderation
 
Posts: 2543
Joined: 16 Apr 2013, 21:57
Location: United Kingdom
Has liked: 1067 times
Been liked: 455 times
FAF User Name: Gorton

Re: The misfits

Postby JaggedAppliance » 10 Dec 2015, 21:01

That's an interesting idea but if static t2 aa will be good vs strats it will be very good vs f/bs so that should be considered.
"and remember, u are a noob, u don’t have any rights to disagree" - Destructor

My Youtube channel with casts > https://www.youtube.com/c/jaggedappliance
My Twitch > https://www.twitch.tv/jaggedappliance
JaggedAppliance
Councillor - Balance
 
Posts: 641
Joined: 08 Apr 2015, 14:45
Has liked: 734 times
Been liked: 313 times
FAF User Name: JaggedAppliance

Re: The misfits

Postby Gorton » 10 Dec 2015, 22:45

JaggedAppliance wrote:That's an interesting idea but if static t2 aa will be good vs strats it will be very good vs f/bs so that should be considered.


Even if one of them could kill 2 bombers before a bomber dropped, (and that's really really stronk, if you think about it) it would be worse than mobile flaks or inties, and probably more expensive. I don't think you could feasibly defend with them against FB.
"who is this guy, he didnt play gpg or what?" - RA_ZLO

*FAF Moderator*
Gorton
Councillor - Moderation
 
Posts: 2543
Joined: 16 Apr 2013, 21:57
Location: United Kingdom
Has liked: 1067 times
Been liked: 455 times
FAF User Name: Gorton

Re: The misfits

Postby Aulex » 11 Dec 2015, 01:20

Gorton wrote:
JaggedAppliance wrote:That's an interesting idea but if static t2 aa will be good vs strats it will be very good vs f/bs so that should be considered.


Even if one of them could kill 2 bombers before a bomber dropped, (and that's really really stronk, if you think about it) it would be worse than mobile flaks or inties, and probably more expensive. I don't think you could feasibly defend with them against FB.

I'd imagine that will indirectly nerf cyban and uef t2 fb as it takes a like a second for them to release their payload vs sera which does it instantly.
"Let's start beating ass and die" - drunk TA4Life

"Just because you have a d*** doesn't mean you need to be one...pussy" -Blackdeath

SCOUTING SAVES LIVES
http://imgur.com/YGk0W0o

How to play Sup Com by Ubilaz
http://goo.gl/je83z
User avatar
Aulex
Contributor
 
Posts: 1050
Joined: 17 Nov 2012, 05:29
Has liked: 299 times
Been liked: 225 times
FAF User Name: VoR_Aulex

PreviousNext

Return to Balance Discussion

Who is online

Users browsing this forum: No registered users and 1 guest