briang wrote:The larger the map the more effective air is... the flak is supposed to be imba against T2 gunships... if it wasn't the gunships would be OP as hell. The point is to avoid the flak.
By air you mean T3 air right bitch?
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briang wrote:The larger the map the more effective air is... the flak is supposed to be imba against T2 gunships... if it wasn't the gunships would be OP as hell. The point is to avoid the flak.
KD7BCH wrote:bigcrap757 wrote:In my experience(almost all team games) t2 gunships are uncommon because coms are usually protected by t2 AA which shreds gunships and by the time you get enough of an air force to protect your gunships the other guy has t3 air. T3 gunships I see used but usually for defense and not attacking a base with heavy aa.
this guy has been paying attention.
KD7BCH wrote:briang wrote:The larger the map the more effective air is... the flak is supposed to be imba against T2 gunships... if it wasn't the gunships would be OP as hell. The point is to avoid the flak.
By air you mean T3 air right bitch?
KD7BCH wrote:briang wrote:The larger the map the more effective air is... the flak is supposed to be imba against T2 gunships... if it wasn't the gunships would be OP as hell. The point is to avoid the flak.
By air you mean T3 air right bitch?
Korbah wrote:It'll be auto correct on his phone. Just edit the post
briang wrote:KD7BCH wrote:briang wrote:The larger the map the more effective air is... the flak is supposed to be imba against T2 gunships... if it wasn't the gunships would be OP as hell. The point is to avoid the flak.
By air you mean T3 air right bitch?
Not sure why the hostility but the entire advantage of air is its speed at any tech level. T2 gunships wreak havoc in the context of team or 1v1 games on 10x10 and up. Anyways your comment has literally nothing to do with gunship/flak balance.
KD7BCH wrote:briang wrote:KD7BCH wrote:
By air you mean T3 air right bitch?
Not sure why the hostility but the entire advantage of air is its speed at any tech level. T2 gunships wreak havoc in the context of team or 1v1 games on 10x10 and up. Anyways your comment has literally nothing to do with gunship/flak balance.
Only T3 air really matters once it exists. T1 air and T2 air dont have any way to being effective against ASFs. The point made hundreds of times already. Is air effective sure, but T1 and T2 air are not effective once ASFs show up. So building air only works better than land if you end up with T3 air. If that doesn't make sense to you who cares community is dying because of the genius crowd here anyway.
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