The misfits

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Re: The misfits

Postby KD7BCH » 09 Dec 2015, 19:44

briang wrote:The larger the map the more effective air is... the flak is supposed to be imba against T2 gunships... if it wasn't the gunships would be OP as hell. The point is to avoid the flak.


By air you mean T3 air right bitch?
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Re: The misfits

Postby Rudolph'sRedNose » 09 Dec 2015, 19:54

KD7BCH wrote:
bigcrap757 wrote:In my experience(almost all team games) t2 gunships are uncommon because coms are usually protected by t2 AA which shreds gunships and by the time you get enough of an air force to protect your gunships the other guy has t3 air. T3 gunships I see used but usually for defense and not attacking a base with heavy aa.


this guy has been paying attention.

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Re: The misfits

Postby briang » 10 Dec 2015, 02:14

KD7BCH wrote:
briang wrote:The larger the map the more effective air is... the flak is supposed to be imba against T2 gunships... if it wasn't the gunships would be OP as hell. The point is to avoid the flak.


By air you mean T3 air right bitch?


Not sure why the hostility but the entire advantage of air is its speed at any tech level. T2 gunships wreak havoc in the context of team or 1v1 games on 10x10 and up. Anyways your comment has literally nothing to do with gunship/flak balance.
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Re: The misfits

Postby Gorton » 10 Dec 2015, 02:26

KD7BCH wrote:
briang wrote:The larger the map the more effective air is... the flak is supposed to be imba against T2 gunships... if it wasn't the gunships would be OP as hell. The point is to avoid the flak.


By air you mean T3 air right bitch?



I'm sure we can avoid useless insults in the future.
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Re: The misfits

Postby Korbah » 10 Dec 2015, 05:34

It'll be auto correct on his phone. Just edit the post
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Re: The misfits

Postby KD7BCH » 10 Dec 2015, 06:58

Korbah wrote:It'll be auto correct on his phone. Just edit the post


LOL
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Re: The misfits

Postby KD7BCH » 10 Dec 2015, 07:10

briang wrote:
KD7BCH wrote:
briang wrote:The larger the map the more effective air is... the flak is supposed to be imba against T2 gunships... if it wasn't the gunships would be OP as hell. The point is to avoid the flak.


By air you mean T3 air right bitch?


Not sure why the hostility but the entire advantage of air is its speed at any tech level. T2 gunships wreak havoc in the context of team or 1v1 games on 10x10 and up. Anyways your comment has literally nothing to do with gunship/flak balance.


Only T3 air really matters once it exists. T1 air and T2 air dont have any way to being effective against ASFs. The point made hundreds of times already. Is air effective sure, but T1 and T2 air are not effective once ASFs show up. So building air only works better than land if you end up with T3 air. If that doesn't make sense to you who cares community is dying because of the genius crowd here anyway.
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Re: The misfits

Postby Aulex » 10 Dec 2015, 07:16

KD7BCH wrote:
briang wrote:
KD7BCH wrote:
By air you mean T3 air right bitch?


Not sure why the hostility but the entire advantage of air is its speed at any tech level. T2 gunships wreak havoc in the context of team or 1v1 games on 10x10 and up. Anyways your comment has literally nothing to do with gunship/flak balance.


Only T3 air really matters once it exists. T1 air and T2 air dont have any way to being effective against ASFs. The point made hundreds of times already. Is air effective sure, but T1 and T2 air are not effective once ASFs show up. So building air only works better than land if you end up with T3 air. If that doesn't make sense to you who cares community is dying because of the genius crowd here anyway.

Do you smoke crack regularly or this the norm for you.
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Re: The misfits

Postby KD7BCH » 10 Dec 2015, 08:20

Yes
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Re: The misfits

Postby ZLO_RD » 10 Dec 2015, 10:33

For me logical solution seems to be having an air support unit probably on t2 stage, that gets exponentially more and more effective, as amount of planes increases... And maybe use armor types (i know it is againt the spirit of a game) or if possible deal splash damage to an area and damage depends on how fast unit moves trought area :DD

Or just some other unit to mix with asf that makes them as efficient as they are now, but without mixing and micro, asf will be less efficient, and this unit should be slower, so positioning of them will matter.
Maybe a unit that destroys all ASF projectiles in area every 3 sec or so (will have to make all asf like cybran one thought)
Or an AOE kamikadze unit that flyes in ASF cloud and will be cost effective if kills 4 ASF or more...
Imho just need to mix at least something in, does not really matter what... Just has to be not ASF only, or counter to ASF that only works against them

Edit: or all of the above each for each faction
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