briang wrote:Nerfing the speed is the simple and most effective way to reduce T2 hover's efficiency against navy while not compromising its effectiveness on land as a niche raiding unit. The speed is much more the issue on the water than their DPS. If they are allowed to get into range with the reduced speed they need to be effective; if we revert to their previous speed value and add an RNG component unto their firing they may get into range but their effectiveness is compromised on sea and land. I still believe the current changes are exactly what is needed.
In the real world, hovercraft and amphibious tanks are not used in any anti-naval capacity.
That's because they were never setup to attack ships... Modern missiles would spread a hover-tank before it came into range. Maybe setting up Naval to reflect real world capabilities / limitations would be more effective here?