VoiceofReason wrote:#1, if ASF can fly around your base unchallenged - Drones aren't what cost the loss.
#2, if you have a pile of drones and no Air force to challenge the opposing teams air - You need SAMS or t3MAA to protect your base and drones. If an opponent brings his ASF to your base riddled with SAMS & t3MAA, to target and kill Drones - Majority of his air should be lost.
#3, if structures and land units were immune to ASF fire, rather than the current implemented idea - Just might be the more practical approach. Is this not possible?
Drones are both a strength and a weakness; but where they stand now they are simply OP, and being abused.
#1 - Totally irrelevant. Clearly you were never the victim of it, but the gameplay situation was unacceptable and made drones completely unusable and a liability. You got drones in your base? Enemy suicides his ASF into you. In one pass, they drop every shield you have, kill half your power grid, most of your buildpower, some factories, the shield gens, and then the Strats have free reign, or whatever. The sheer unbridled DPS that ASFs have coupled with their frequent numbers led to this. It was unacceptable.
#3 Is possible, but was decided against because generally SupCom likes the fact that it has the simulated engine. Armour such as that is very rarely used. So it was decided that it's better to keep the simulated aspect of ASFs shredding your base if they are targeting, for example, landed Transports, Scouts, old Inties, or just other air units in general.
The gameplay with drones though, was different. They are present in large numbers, they can't escape because they hover so low that even when flying the ASF weapons are angled very much downwards. The worst bit is with 1 HP, only 1 shot is required, so it's the absolute worst-case-scenario for overkill, overtargeted shots smashing the base to bits.
So basically, you can't use ASFs to basecrack against anyone else's engineers, why make the UEF's totally unusable with this? Every other AA weapon in the game *should* down them in one shot. FighterBombers hit them fine. Inties hit them fine. And I think you'll be glad to know that in the past 5 minutes, I believe I have corrected the thing which meant AA couldn't hit them reliably. So now, they can't be used aggressively. Woohoo!