Factional air balance

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Re: Factional air balance

Postby KrogothFTW » 23 Oct 2015, 01:27

KrogothFTW wrote:
KrogothFTW wrote:
yeager wrote::D

a sera ghetto would be reall interesting, it would be the best of them, but even the weakest aa could reduce its dps..


Even with their scout bot's reduced dps compared to LAB's? How much is their clamp advantage?


At T1, a Sera ghetto gunship with 8 selens would have 106dps at .381 DPS/mass and cybran or aeon ghetto gunship gets 126 DPS at .382 /mass with 6 LAB's.

A sera t2 ghetto gunship would get 220 anti ground DPS at 0.355 / mass.
Cybran gets 223.33 at 0.344 /mass with emp effect
Uef gets 343.82 at 0.435 /mass
Aeon gets 252 at 0.355 / mass


Sera ghetto gunships wouldn't be superior, besides a slight improvement in range, but having the option wouldn't hurt them
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Re: Factional air balance

Postby yeager » 23 Oct 2015, 01:46

Well, in an army of only tanks it's would completey shred, having a higher dps and range, as well as radar HOWEVER if even the weakest of aa is preset it will start reducing dps because selen has such low dps. It would be fun to see, but I'd disable radar while on trans if it turns out to be OP. Also 2 t2 ghettos will kill a com faster than 3 cybran (I think) but even 1 t1 aa under a shield would stop it.
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Re: Factional air balance

Postby KrogothFTW » 23 Oct 2015, 02:29

yeager wrote: I'd disable radar while on trans if it turns out to be OP.

Can't any other race use a scout too, sending one less LAB?
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Re: Factional air balance

Postby KrogothFTW » 23 Oct 2015, 02:49

yeager wrote:Well, in an army of only tanks it's would completey shred, having a higher dps and range... .

It doesn't really have a higher DPS; even the cybran gg has higher, but is slightly more expensive. range would be 16 instead of 14, still dwarfed by 22 for proper T2 gunships, who can fire on transports and gunships, while ghettos can't
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Re: Factional air balance

Postby Ithilis_Quo » 23 Oct 2015, 02:52

when you area talking about ghetto jast tips. change target priority on labs for
radar -> acu -> mobile t1 ->t2...

so then gheto will aim acu over army, and deny so many frustration.
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Re: Factional air balance

Postby yeager » 23 Oct 2015, 15:09

KrogothFTW wrote:
yeager wrote:Well, in an army of only tanks it's would completey shred, having a higher dps and range... .

It doesn't really have a higher DPS; even the cybran gg has higher, but is slightly more expensive. range would be 16 instead of 14, still dwarfed by 22 for proper T2 gunships, who can fire on transports and gunships, while ghettos can't

Well for uef vs sera ghetto you are down 30dps, but save a crap load of mass, get radar, and a little extra range, but fall to as even faster, however at t2 you start dealing some 200 dps per ghetto as well as being much cheaper. So it would be factionaly diverse, but not OP at all
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Re: Factional air balance

Postby keyser » 23 Oct 2015, 15:34

Ithilis_Quo wrote:when you area talking about ghetto jast tips. change target priority on labs for
radar -> acu -> mobile t1 ->t2...

so then gheto will aim acu over army, and deny so many frustration.


better just to implement domino's target selection mod. So that you can choose either you want to snipe ACU? either you want 1 GG to focus down T1 aa being build and other to focus ACU, or if you want to focus tank, so that you can get the upper hand in a fight.

removing the possibility of having the GG landing (but not droping) can be good idea, already lost game because couldn't babysit the GG not to land. Not sure if patrol order last forever with GG too.
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