The Qestion is if t2 trasport planes get e expensive stealth radius is a t3 transport even with stealth still useful? It would be shot anyways more or less easy i just got another crazy idea. Aeon has a normal unit which is in fact an exp unit salvation. Uef has an exp unit which is a normal unit of this level. Atlantis is more or less a battleship worse vs water with anti air. Why not to make the t3 trans to the UEF inoffical air (half)exp unit? A unit which can deliver a deadly percivals or whatever army even if enemy has asf still but not enough.
What if this thing is getting:
4x 160 dps aa sams from 80 dps each
30k life and 20 k shield
costs 10k mass instead of 1400
2 broadsword t3 gunship plasma guns 300 dps instead of those 2x 30 dps with low muzzle velocity
That would be funny tactics. If enemy in a late teamgame loses air sup Ahwassa can kill anybody czar as well and beetle but uef? WIth this thing uef could also use this advantage finally to rape somebody with dropping 6 units anywhere they want
T3 tansport flying fortress
Then you only have to add the ability to built units on the clamps to make it a perfect uef unit
(ok the last sentence was a joke but the values before i think that would be even ok alike and finally a really good use for t3 transport because atm it is far from beeing mass efficient transport - 3 percivals in t2 trans 300 mass and 6 percivals in a t3 trans which is still shot more or less easy 1400 mass)
Just to add some comparing balance example with worst of all air exp units:
Beetle has 34k mass cost and nearly no aa but 2,5k dps splash ground damage and 90k life
Uef transport would be 3 of them with 1800 no splash ground damage high e cost for shield several no splash sams 3x640 dps but low life so vet doesnt really matter 150k life in generaland ability to carry 18 t3 units which you also have to pay.
Sounds ok for me especially since the vet does not matter with 30k life.