Apofenas wrote: but what's up with seraphim? 50-60 range is optimal for seraphim destroyer to fight with other destroyers. Add more water vision and torps with 55 range and this unit will be extremely hard to deal with other destroyers.
So how about, rather a range increase by 5 instead of 10? If sub hunters and sera destoyer had only a little bit more range than destroyers, they could attack at range, but given how the units maneuver and how the ranges overlap, you shouldn't be able to kite effectively with more than a few at a time. Maybe that would hopefully prevent sera destroyers from being too powerful against other factions' destroyers? It also might require other factions to include a broader mix of units to counter the sera's one unit? 55 range also means torp defences are not suddenly totally useless.
I don't see why you would need to alter their water vision range at all?
Apofenas wrote:I thought about nomad t3 sub feature so sera destroyer would get bigger torp range and water vision only when submerged.
That would work too, I guess? Although it seems a little arbitrary.
Apofenas wrote:What i mean is It's not that simple as it looks.
Maybe not, but it's a lot simpler than a lot of the other ideas I see being tossed around. You're right though, I feel like I typed out pretty much this same conversation a while ago...