Is it technically possible to mod the beetles such that they are only able to reduce the ACU to 500 HP or so? This way the sniping player will have to have a pack of gunships or some army around in order to be able to finish the ACU, and these things are scoutable.
Maybe this way the beetles will become a way to wipe out the attacking potential of the ACU, forcing him to run back to his base. Cybran has the weakest ACU - eliminating the enemy ACU as a threat seems useful to me. And it is not as annoying for the victim, since it is no longer an instakill.
And the balance team will be able to raise beetles' damage, so that they are good at sniping eco.
I am just curious if this idea can work, both technically and as a balance idea?