by TheRedViper » 19 Oct 2015, 14:31
I think it is important that the Beetle itself doesn't get useless. keyser has proved that Beetles are pretty effective without transport on Open Palms in an early stage ACU push, so I don't think nerfing dmg would be as good as simply making the T2 unit take as much space as a normal T2 unit. Beetle snipes can still happen though, with T2 transport, but that would be a more cost more resources and time. This fixes the problem in a 1v1 situation but likely not in a 4v4 teamgame. That's what makes this so hard.. Air/eco player gifting T2 transport early wouldn't be a problem, but at least it would take some effort and resources put together the snipe.
Beetles cost the same as Rhino atm and actually build faster, maybe change this:
Eco: 300 mass --> 400, 1800 Energy --> 2250, 1200 build time --> 1400, (Rhino is 1320 BT)
T2 Fire Beetle takes same space as any other T2 unit.
Dmg reduced from 3500 --> 3250 or 3000? probably would need some opinions on changing dmg, I don't want to make unit useless).
"Also, what the f*** was that buildorder you whore" -Kalvirox