removing beetle snipes

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Re: removing beetle snipes

Postby Ithilis_Quo » 13 Oct 2015, 15:05

theeggroll wrote:Has there been a discussion that when beetles are killed they dont still do their same damage as detonation? This is bs imo


imho it should be half damage
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Re: removing beetle snipes

Postby Gorton » 13 Oct 2015, 15:15

I was going to suggest that too. Half damage seems good to me.
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Re: removing beetle snipes

Postby TheRedViper » 16 Oct 2015, 12:33

I WILL quit FAF soon if this isn't taken seriously. Just too much cancer to handle sometimes, better off without playing :/
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Re: removing beetle snipes

Postby Myxir » 16 Oct 2015, 12:51

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Unhappy with balance http://i.imgur.com/q5G2BlM.png
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Re: removing beetle snipes

Postby Ithilis_Quo » 16 Oct 2015, 14:19

TheRedViper wrote:I WILL quit FAF soon if this isn't taken seriously. Just too much cancer to handle sometimes, better off without playing :/


i can understand this rage, but not why you are raging when exist much better working solution..

3976557-Liberius_Quo.fafreplay
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Re: removing beetle snipes

Postby Zeldafanboy » 16 Oct 2015, 16:41

TheRedViper wrote:I WILL quit FAF soon if this isn't taken seriously. Just too much cancer to handle sometimes, better off without playing :/
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The only cancer here is literal crybaby complaining. Nobody here is saying they shouldn't be changed-- stop making a big deal out of it. The only thing we're debating here is how far to change it.
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Re: removing beetle snipes

Postby TheRedViper » 17 Oct 2015, 03:15

Zeldafanboy wrote:
TheRedViper wrote:I WILL quit FAF soon if this isn't taken seriously. Just too much cancer to handle sometimes, better off without playing :/
3976385


The only cancer here is literal crybaby complaining. Nobody here is saying they shouldn't be changed-- stop making a big deal out of it. The only thing we're debating here is how far to change it.

After months of this BS happening I feel like it was necessary to share that. It can be debated what to change and how far we should go, but since this thread is 5% logical arguments and 95% retarded ones (including yours after reading through once more), it feels like this thread isn't going anywhere. And even if it did, it doesn't seem like it will be changed any time soon. That's why I "make a big deal out of it".
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Re: removing beetle snipes

Postby Exotic_Retard » 17 Oct 2015, 05:01

Ithilis_Quo wrote:instead of raging play ithilis mod where its already fixed
: D
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Re: removing beetle snipes

Postby Gorton » 17 Oct 2015, 12:29

Like I said, TRV, it's better at this point to ignore useless posts. We know the problem, we should get on to solving it.
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Re: removing beetle snipes

Postby Tremarl » 18 Oct 2015, 04:00

There is no problem. Beetles have been this way since TA.
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