Strat bomber issues

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Strat bomber issues

Postby bunkerbuster » 06 Sep 2015, 00:07

I see issues with:

Aeon strat bombers being dodged by cruisers and ACUs.

Strat bombers are fast, fly at high altitude, and drop their bombs outside of land based AA firing range. By moving so fast, there's not much time for any T1 or T2 ground based AA to hit them, and since they're flying so high, many shots miss.

Strat bomber bombs (and t4 bomber bombs) pass partial dmg to things under shields if the bomb breaks the shield (at the point of shield impact).

Strat bombers attract enemy fighters, and when they enemy fighters intercept them, they enemy fighter swarm is practically sacrificed to the bomber escort, since the strat bombers need to be stopped so far away from the target, else engage in an air fight, allowing many strats to continue to their target.

Strat bombers also can bomb fighters, and also damage other strat bombers and fighters under the same ownership (they only cannot dmg themselves, but if there's 2 or more, their bombs destroy each other), if a bomb happens to detonate on an enemy fighter, large shield, or even a MML missile.

Strat bombers team kill, sadly unintentionally. The enemy can use it to their advantage by attracting it too, even by planning on juking, avoiding the bomb and getting the valuable building to take the damage.

Also, due to a peculiar mechanic with stacked shields, if 18 strat bombs projectiles strike a shield at the same time, yet only 6 were needed to kill the shield, the remaining 12 do not go through onto the second shield and to the target under it.

There's some good, bad, and ugly in here.

I suggest to address some of them, that their altitude be dropped, distance to target that bomb is dropped is shortened, and bombs be made to not damage friendly. Can't think of any other real changes... my main peeve was t1 and t2 land AA being near useless, which make strat rushes so powerful before anyone had t3 eng to even make a SAM, and dropping so soon that flying course could be changed the moment the bomb released, to hit many high value targets in a string, also sniping something shielded with SAMs a good deal in front. Also annoying to see an expensive strat bomber strike fail due to bombs dropped by earlier strats killing those behind it, before they had a chance to drop.

Funny story - I had my ACU parked in the shallow pond on Seton's. I parked my strat bombers nearby, towards center of map. Enemy teleported near and build torp launchers above my acu. The strats sprang into action to automatically target the torp launchers. I *barely* made it out of AoE range of the bombers, since I was alerted that my acu was under attack from the torps. My panicking was not quick and orderly enough to prevent the strats from bombing while I was there. Not sure if that was planned by the enemy or not, but...
Last edited by bunkerbuster on 06 Sep 2015, 00:42, edited 1 time in total.
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Re: Strat bomber issues

Postby Gorton » 06 Sep 2015, 14:00

Moved.

briang's not diplomatic but correct.
"who is this guy, he didnt play gpg or what?" - RA_ZLO

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Re: Strat bomber issues

Postby speed2 » 06 Sep 2015, 14:19

Dodging aeon strats is good, they have high damage and low splash for a reason. All units deal friendly fire, strats shouldnt be a difference, how else would you teamki...ehm....ehm I mean its a good thing, you need to be carefull.

Strats killing other planes? Good job FA engine.
20 strats just takes down one shield with no damage? Yeah that is the only bad thing.
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