Whatever you do,
after making those fine tuning/big changes, then it would be time to:
write a manual and show off how every unit is meant to be played.
talk about the role it is supposed to have.
as to shorten things a little:
a changelog should not be the only text that tells the community what has happend in the last years, months and days.
things change. it has to be said clearly what exactly and how to play this game.
yes, let FA have many changes, but let it go into one direction. sure it does not self explain everything. this has to be documented.
lets say for instance the restorer. what is his purpose? let him be good at what he is supposed to. if he is not, than its a wasted unit.
a player should know what a unit is made for and it should function that way.
and the player should be informed a bit more in game where his economy is in need. like that notification mod.
you could implement such nice helping mods and for pros everything is turned off. no UI even that is not accepted by the council
.
P.S. yes, i know, UI cant be controlled..
P.P.S.: Ahem, Awesome!
Thank you BRNKoINSANITY. And thank you all for this better than text "patch notes".
And what i just tried to decribe would be as this patch note but for all units.