lets not forget that their sacu are either not great or need constant attention and cost 10k mass, so their lategame suffers from that also
and no sacu ras which everyone is loving recently
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briang wrote:Once again, not the point I'm making and a useless comment.
SpoCk0nd0pe wrote:Gorton wrote:Yes, they don't work well vs percy.
Nothing works well vs percy.
Because the Percy is OP and needs a speed nerf. UEF got titans for speed which would need a buff.
SpoCk0nd0pe wrote:Gorton wrote:You also get :
A better t1 arty for killing everything but stationary units, where they are basically the same.
Zthuees are a little better because they have 50% more mass cost and 50% more dps plus better radius. But they have less HP so they are also more squishy.
SpoCk0nd0pe wrote:Gorton wrote:Shields at T3.
Which provide less HP per mass then other faction's mobile shields (about 40% less) and are therefore considered worse by many players. They could use a 20% cost reduction.
SpoCk0nd0pe wrote:Gorton wrote:Better T2 units.
The Illshavoh just got a nerf and is easier to swarm with T1. It might need another nerf imho because it still seems OP (like the Percival) but we also need a T3 buff then!
SpoCk0nd0pe wrote:Gorton wrote:You've got your advantages at early game -> middle. UEF get it in late, which is the least played, since most 1v1 games are decided in t1 t2.
That doesn't work, because at t2 there is a strategic choice that can still win you the game: go t3. But once t3 is in place, the Seraphim t4 is a very poor siege unit (like the spider). We would either need a t4 in the power rage of megalith or GC, or get better t3.
briang wrote:The point of this thread isn't late game balance. The point of the thread is Othuums and their balance in comparison to other T3 land units.
Gorton wrote:SpoCk0nd0pe wrote:Gorton wrote:Yes, they don't work well vs percy.
Nothing works well vs percy.
Because the Percy is OP and needs a speed nerf. UEF got titans for speed which would need a buff.
Percy is very strong, yes. That's not questioned, they are the strongest land unit in the game and they are supposed to kill everything.
I'm not saying they don't need a nerf, however. Or just a flat t3 nerf.SpoCk0nd0pe wrote:Gorton wrote:You also get :
A better t1 arty for killing everything but stationary units, where they are basically the same.
Zthuees are a little better because they have 50% more mass cost and 50% more dps plus better radius. But they have less HP so they are also more squishy.
And they are far superior and I'd take them over lobos 99% of the time.SpoCk0nd0pe wrote:Gorton wrote:Shields at T3.
Which provide less HP per mass then other faction's mobile shields (about 40% less) and are therefore considered worse by many players. They could use a 20% cost reduction.
They still exist and can cover sniperbots very effectively. Use them vs t3.SpoCk0nd0pe wrote:Gorton wrote:Better T2 units.
The Illshavoh just got a nerf and is easier to swarm with T1. It might need another nerf imho because it still seems OP (like the Percival) but we also need a T3 buff then!
Still very strong, better than t2 uef/cyb and can murder t1. Use commander to help.SpoCk0nd0pe wrote:Gorton wrote:You've got your advantages at early game -> middle. UEF get it in late, which is the least played, since most 1v1 games are decided in t1 t2.
That doesn't work, because at t2 there is a strategic choice that can still win you the game: go t3. But once t3 is in place, the Seraphim t4 is a very poor siege unit (like the spider). We would either need a t4 in the power rage of megalith or GC, or get better t3.
Why does this not work? A uef player is gambling they can hold in a worse situation for the majority of the game in the majority of the games played, and they get rewarded for doing so. I don't see a problem with that.
You're gambling on your strong early phase.
Changes to further fix the situation may occur, and i'm sure the balance team is aware of it. However I very much doubt it's happening with a flat sera buff. It's not needed.
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