Cybran aa broken

Moderator: JaggedAppliance

Re: Cybran aa broken

Postby Shai--Hulud » 14 Dec 2015, 01:22

Hey,

that's great. Thanks a lot. I feel that currently Cybran t1 aa is broken that much that it doesn't even make sense to build them. Basically there is no way to prevent scouting. Just had another game today and it is really super frustrating.
The Spice Must Flow.
User avatar
Shai--Hulud
Avatar-of-War
 
Posts: 83
Joined: 05 Mar 2015, 14:09
Has liked: 1 time
Been liked: 25 times
FAF User Name: Shai-Hulud

Re: Cybran aa broken

Postby ax0lotl » 16 Dec 2015, 15:06

Shai--Hulud wrote:I feel that currently Cybran t1 aa is broken that much that it doesn't even make sense to build them.

Cybran mobile t1 aa cannot kill interceptors, you need static for that.
ax0lotl
Avatar-of-War
 
Posts: 275
Joined: 11 Dec 2013, 13:24
Has liked: 42 times
Been liked: 35 times
FAF User Name: ax0lotl

Re: Cybran aa broken

Postby Exotic_Retard » 16 Dec 2015, 16:04

actually cybran t1 static aa struggles to kill interceptors as well. this is the entire point of this thread. (i mean just look at the video a couple of posts above where its fixed)

the cybran t1 aa is objectively worse than all the other static aa for 0 reason (no really, test it). this is because of its projectile behavior, and it misses targets that other aa hits (pretty much everything except t1 bombers - deals ~50% less dps to inties for example).

this is fixed in ithilis mod already, and will be fixed in base game in (insert large number) months

hope this helps, have nice day
User avatar
Exotic_Retard
Contributor
 
Posts: 1470
Joined: 21 Mar 2013, 22:51
Has liked: 557 times
Been liked: 626 times
FAF User Name: Exotic_Retard

Previous

Return to Balance Discussion

Who is online

Users browsing this forum: No registered users and 1 guest