Cybran aa broken

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Re: Cybran aa broken

Postby SC-Account » 15 Aug 2015, 19:12

The point isn't that Cybran t1 AA should counter scouting. The point is that no number of Cybran T1 AA no matter of static or mobile stops a single scout from getting where it wants to get. If I place a turret directly underneath the line the enemy sends scouts in constantly and they still all get in without the opponent even having to adjust the route he takes, that just sucks. Especially since I am pretty sure a single mob AA from other races can do the job better..
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Re: Cybran aa broken

Postby Hascins » 15 Aug 2015, 22:39

here replay with all static t1 and t2 aa with scouts flying over them...only cybran seems to be imba. replay id: 3761530
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Re: Cybran aa broken

Postby Shai--Hulud » 16 Aug 2015, 00:27

@Hascins

thanks! Might be intersting to see how those aa turrets work out when there are height differences. Anyway, would be great to get some kind of fix for this. =)
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Re: Cybran aa broken

Postby Gorton » 16 Aug 2015, 00:46

Seems a little odd. Let's ask the balance team about it.
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Re: Cybran aa broken

Postby ThinkTank » 17 Aug 2015, 02:39

At one time cybran t1 aa would not shoot down UEF drone. This was really annoying on setons when the drone would reclaim island or center mass
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Re: Cybran aa broken

Postby KrogothFTW » 22 Aug 2015, 02:44

keyser wrote:you don't build inte because you have put restriction "no air" ? :mrgreen:

Maybe his interceptors got shot down; he doesn't want to focus on maintaining air superiority as well as ground. Though I expect he could maintain local air superiority better with a few interceptors flying over his stationary AA than without the stationary AA.
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Re: Cybran aa broken

Postby Gorton » 26 Aug 2015, 13:33

Hey, apologies for the late reply. To clarify, this is being looked into.
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Re: Cybran aa broken

Postby Shai--Hulud » 23 Nov 2015, 10:27

Great. =)

Anye news about it? The issue still exsists.
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Re: Cybran aa broken

Postby Ithilis_Quo » 23 Nov 2015, 13:08

I will fix it, dont know how exaktly. But i will fix it, and it would be soon.
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Re: Cybran aa broken

Postby Ithilis_Quo » 23 Nov 2015, 19:47

Ok fixed, it would be in new EQ patch which would be realse soon.
It looks like this: http://recordit.co/sEiPIaGvkK

in code: cybran T1 AA projectile have less inicial speed and more acceleration, what is basicly ussles and cause this problem (its also on siren and sky slammer) so i take same inicial speed and acceleration as have other AA, and suprisly work as other AA (very slightly better, because (whiteout any change) cybran static AA have by 0,1 better muzzle delay as other)

Enjoy
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