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zeroAPM wrote:Could it be possible to make turrets retain their last direction instead of defaulting to their standard position?
Also, the UEF TMD could be inaccurate but spray a continuous stream of projectiles.
Ceneraii wrote:zeroAPM wrote:Could it be possible to make turrets retain their last direction instead of defaulting to their standard position?
Also, the UEF TMD could be inaccurate but spray a continuous stream of projectiles.
For retaining direction; while it would be a stop-gap fix for most cases I think a faster turn speed would eliminate the whole problem.
Inaccurate TMD isn't a good idea, TML's are hyper precise weapons with massive range and huge damage; it requires accurate, reliable defences or the RNG gods will have a field day.
*Clarification on RNG gods having a field day; even if the chances of something happening are abysmally low, repeated iterations of the event guarantee that it will happen, quite often in fact. Think about how often people win the lottery despite the insanely low chances of it happening.
rxnnxs wrote:
it would be the best solution if buildings could be rotated with the middle mouse button just like build templates can be rotated. brought to us by a great mod (forgot the name, sorry) that is now implemented in FAF.
KrogothFTW wrote:You mean I don't need 8 templates to combine walls and pd?
rxnnxs wrote:KrogothFTW wrote:You mean I don't need 8 templates to combine walls and pd?
I do not understand your question...
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