Alright, so I've tried the mod. I haven't had time to go through all the units, but the changes on the ones I have gone through, have mostly worked for the better, or if not for the better, for something different. From what I gather many of the things have been tested under controlled scenarios, so it all is somewhat balanced. Now they need to be tested in less controlled scenarios, which is easily done by playing the game, and then letting Ithilis know about things, that seem to imbalanced, so it can be fixed.
Some of the units have gone through some interresting changes:
- The mercy, for example, now deals damage over time on the spot it hit with greater aoe, which leads to more/other uses for it. It deals less damage to moving targets, but is more affective against stationary groups of units. It can be very good combined with the aeon t1 bomber (maybe too good - needs more testing).
- The Scathis is a completely different unit, with less range, less damage, more hp and EMP for a smaller cost of 30000 mass. With the smaller damage (around 1/3rd of the normal) it's less effective as a base bombardment unit, while the EMP makes it better against units. You can now build 2 scathis for the cost of an disruptor, where one gets to shoot when disruptor is half build. This may still be a problem, but I haven't tested enough to say it is.
- The Sky Slammer (t1 maa) now has automatic toggle between aa and ground fire, with priority on air. It has better accurasy on ground fire, making it useful as a tank. I haven't tested this enough to know, how it performs in normal games, if you build it instead of tanks, or if you can "confuse" them with t1 scouts, during a battle.
So overall I find the changes interresting, but I haven't played enough to know, what has become too good, or too bad. Either way it's a change from how FAF is currently, and Ithilis seems to be open for adjustments to his adjustments. Basicly the mod just needs to be played more, and have people send feedback from those games.