by Ithilis_Quo » 19 Jun 2015, 20:33
Last patch is down, with plenty of adjustancy. Here is changelog of current change from v.3. Complete changelog is in procees and hope that would be finish on end of week.
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- Kennel correct price, fixed (corupted code) now fixed
- acu teleport time corrected
- aeon tmd 200m,2000e,25s build time (from 240m,2400e,30s)
- Sacu cost 2000m, 30000e, 12000bt (from 1800m)
- sera sacu nano regeneration 145hp/s (from 250)
-- sera sacu OC 5000m, and cause 5000dmg on 3,5aoe (from 2,5)
- Rhino, dps bug fixed (it was 160dps, becasue on BP is information that weapon fire 1 projectile in time instaed of 2 what is reality)
- spearhead uef t3 mml hp 1600 (from 1000)
- Harbringer build rate 5 (from 3)
- T3mAA get back aoe dmg
- t1 aurora dps 24 (from 20)
- T1 mantis 50m cost (from 45)
-- t1 mantis 330hp, 21dps (from 315hp 18dps)
- T1 Thaam 370hp (from 365)
- T1 Striker speed 3,5 (from 3,4)
- riptide 2200hp (from 1700)
- yenzee 1300hp (from 1350)
- Fire beetle get back on T2
-- Fire beetle 360m, 400hp, 4speed, 6aoe, 3000dmg, (cloac) -35e/s
- T3 land direct fire units (titan/loyalist/harbringer/outhuum/brick/percival) get -500hp (for be less powerfull against T2)
- T3 sera maa is cheaper 840m (from 920m)
- T3 cybran maa 180dps (from 150)
- cybran T1 AA skyslammer removed weapon toggler
-- cybran T1 AA skyslammer speed 2,7 (from 2,9)
-- cybran t1 aa skyslammer dps 22 (from 26) firing randomnes 0,45 (from 0,75)
- cybran T3 AA bouncer removed weapon toggler
- cybran cruiser removed weapon toggler
- wagner 90dps fixed (becasue game work only with 0,1s ticle i and i forgot for that)
-- wagner torpedo range 20r (from 10r)
-- waggner underwater visual intel 5 (from 20) - its smaller threat for submarines
- Outhuum low range canon small nerf for 172dps (from 180)
-- outhuums torpedo range 20 (from 15)
-- outhuums underwater vision 5 (from 25)
- brick torpedo range 20 (from 15)
-- brick underwater vision 5 (from 26)
- percival underwater vision 5 (from 26)
- C/U/S T1 submarine get back direct fire canons
- exodus oblivion muzzle 30 (from 35)
-- exodus oblivion firing randomness 0,3 (from 0,25)
- Exodus deapth charge 121dps(from 106dps) 3,3s reload time
- salem add torpedo that act only against submerged: 100dps 4s reload time
- Valiant add torpedo that act only against submerged: 50dps 5s reload time
- Uashavoh add torpedo that act only against submerged (if is on water): 100dps 4s reload time
- aeon T2 mobile shield buildable on naval factory
- sera T2 destroyer add 35e/s maintance when is submerged (becasue also have sonar stealth)
--sera t2 destroyer add sonar stealth on display abilities
-- Every submarine (except baracuda and plan B) change personal stealth display for sonar stealth
- remove sonar stealth from experimental submarine (tempest + atlantis)
- Submarine with sonar stealth (except strategic submarine): when are underwater maintaince concumption is active, on surface is inactive
- Frigate water vision 60 (from 50)
- T3 strategic submarinne energy cost increas to 15x mass cost = 105 000e (from 80K)
- T3 battleship energy cost increase for 10x mass cost = 90 000e (from 54 000e)
- T3 Neptune energy cost increase for batleships number = 90 000e (from 80K)
- T3 Torrent energy cost increase on 105 000e (from 80K) = same as strat submarine
- t1 bombers speed 11 (from 12) for avoid issuew when bomber refuse drop bomb on moving target
- T1 aeon bomber dont stun T3 navy
- cybran t1 artilery medusa dont stun T3 navy
- T2 aeon gunship 750hp (from 650) - was too weak against flak
-- T2 Aeon gunship energy cost normalize with other gunship 3750e (from 5000e)
- transports get natural regeneration 5hp/s
- T3 uef transport continental 2000hp+4000shiel (from 2500hp+4000shield)
- T3 bombers range 80 (from 60) for avoid issue when bomber refuse drop bomb on moving target
-- T3 bomber rof back on 0.125 (reload time every 8s from 10) for avoid issue when bomber refuse drop bomb, and be more effective against kiling mexes in row
- T3 sera spy plane add stealth+cloac while not moving (same as selen), this cost 150e/s and is posible turn off with toggle
-- sera spy plane hp 200 (from 1100), full invis scout that can be throught map are very powerfull
- Czar 150 000hp, 5sp, AA weapon:
--4x Zealot missie - 100r, 1aoe,350dmg,1s reload time,75muzle
--2x flak - 50r, 5aoe,300dmg, 0.5s reload,75muzle
!--- Czar is still not strong enought to compte with asf, against 50 (55%mass) with using beam, and dump enemy alive with 15%hp
!--- Czar is supost to have special armor that would reduce dmg from asf, but dont know how to do it right now
- adjusted structure build cost, -> remove chaos, and in about 30% of cuase let building cost more energy
- stealth field generator add personal cloac
-- visual intel 5 (from 20) for not be effective as intel
- Static shield, remove pause button, and add stop button (not posible pause 99% shield and have double strenght)
-- fix buf with sera shielt, where was not posible cancel upgrade
-- sera T3 shield add area of effect on 50 (from 46)
-- Cybran shield change price for 200m+200m+600m+1400m+1600m = 4000m (from 4400)
-- cybran shield energy consumtion 75e/150e/250e/350e/500e
-- Cybran shield change hp for 100/200/400/800/1000hp (from 500)
-- cybran shield change regeneration for 40/80/100/120/140
- tml aoe 3 (from 2) for everytime destroy storage with mex, and dont be about luck
- tml acu uef aoe 3 (from2)
ECONOMI
- remove all storage capacity from every buildings and enginers (except acu and sacu)
- start resource 1000m and 5000e (from 650m&4000e) still not posible OC whiteout storage
-- sacu storage capacity 500m and 5000e
- mass storage have volatility for 1000dmg on 5 aoe (same as energy storage), have 1500hp (from 1600)
- energy storage cost 200m 2000e (same as mass storage)
- T2 mex cost 800m (from 900)
- T3 mex cost 4800m (from 4600) and have 9000hp (from 8400) -> when is with 4storages, one tml is posible destroy t3 mex
- T2 fabricator 160m (from 100m) drain 100e (from 150e) 500hp (from 360) explode for 500dmg (from 370) -> have cca same real efectivnes
- T3 fabricator 2800m (from 3000) drain 3000e (from 3500) and gain 16m (from 14) have 5000hp(from 6000)
- T2 Pgen 2000hp (from 2160hp)
- T3 Pgen 3200m (from 3240) 10 000hp (from 9720)
- RAS energy gain: cybran 2100e uef 1800e sera 1500e aeon 1200e
-- ARAS energy gain: sera 1500+1200e, aeon 1200+900e
- Eye of Rihane visual intel 40 (from 25) energy cost 20x more as mass cost 2000hp (from 250)
-- Eye of Rihane energy need in storage 5000e (from 10000) = dont need 2 storages
-- Eye of Rihane change size for 3x3 (from 5x5) so its same size as Soothsayer
- Soothsayer 4500m (from 4800) energy 20x more as mass cost, 3000hp (from 500)
- T3 artilery have same cost 72 000m, 1 080 000e 45 000bt and same range 750r, and muzzle velocity 62
-- Cybran T3 artilery have 450dps (from 460) 8aoe (from 9) and 0,525 firing randomnes (from 0,75)
- Game enders have same mass cost 216000m
-- paragon + Ylona 50x more energy cost as mass
-- mavor + salvation 25x more energy cost as mass
- mavor firing randomne 0,15 (from 0,25)
- paragon 8000hp (from 5000) and 25hp/s regen
- savation, ylona, mavor, novax have 15 000hp and 5hp/s regen (25hp/s on novax)
-- novax satelite crash dmg 500 (from 3000)
-- novax satelite radar 100 (from 70) visual 50 (from 40)
- nuke launcher cost 15 000m and 15x more energy, 18750bt
-- nuke damage outer ring radius 2500dmg (from 500dmg)
- anti nuke cost 7500m and 7,5x more energy, 9375bt-> for be posible build anti nuke before second nuke is loaded and smash it again
- factory drain same mass per sec as would drain main units building on that factory
- slave factory drain same mass per sec as would drain units inside, build time of slave is 33/25% of hq
-- t1 land 300m, 1500e, 30s 25br (from 20)
-- t1 air 180m, 4500e, 30s
-- t1 navy 300m, 3000e, 30s
--- T2 land 1200m, 6000e, 90s 50br (from 40)
--- T2 air 810m, 18000e, 90s
--- T2 navy 1650m, 12000e, 90s 60br (from 40)
--- t2 slave land 300m, 1500e, 30s
--- t2 slave air 210m, 4500e, 30s
--- t2 slave navy 450m, 3000e, 30s
---- T3 land 3600+1200m, 36K+9Ke, 180s 100br (from 80)
---- T3 air 3600+810m, 180K+18Ke, 180s
---- T3 navy 5400+1650m, 54K+12Ke, 120s 180br (from 120)
---- t3 slave land 900m, 9000e, 45s
---- t3 slave air 900m, 45 000e, 45s
---- t3 slave navy 1350m, 13 500e, 30s
- quantum gateway 3000m, 45000e, 100/150s 100br (from 120)
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"Fixed in Equilibrium" Washy