Apofenas wrote:It isn't only being balanced with one unit of one faction against other unit of other faction. For example othuum
Im not that dump to lock only on one units, i check everything that is around and posible can compte with outhum. Of course uef/aeon schield too. we can make closer lock on this situation:
Actual when you try sandbox outhum vs other T3 units, then you found that outhum with shield is strongest T3 units per mass(in normal game not my mod). But only on paper, in reality is outhum too slow, and have too low range in most of dps, what i was do with outhum was get him more speed, and distribute damage where 2/3 are on same range as have T2 units and 1/3 are on damage as have perci/bricks, so outhum can kite units with long range, but it is not damage that make in too strong. When you add shield inside, then win side that micro better, not that side that chose faction better. Percival have advantage that have more shield with that can reload after turn off, also have all dmg on big range so can kite. outhum have advantage that have more hp per mass, and win only when go on range of all guns that mean only when uef player dont micro. Before outhum was slower and have less range even on longer range so have no chance against microed percival, in my mod probably still lose, but not so hard.
Apofenas wrote:Take spearhead for example. In your balance mod it costs 532 mass just because you wanted it to cost equal as absolver
becasue it cost same as absolver, when move one must also other, otherwise make some units stronger as was and as want. It cost more mass, but have not only more damage, but have damage enought to kill T2 mex with single salve. what is more as slithli less(6%) dps per mass. Lowered natural hp advantage on mee seems legit when you check situation where enemy is not prepared against tml in first moment and you compare it with artilery that cost much more and have only 25% dps on base whitout tmd.
Apofenas wrote:ML will now be falling to 3 overcharges + 4k damage from anything(even t1 units since veterancy isn't problem). It's just became easier to kill ML with 2 or probably even 1 (gun+shield) ACU even though ACU stats vere changed a little.
in normal game ML get fall down also on 3 overcharges and 9K dmg.. gun have 2 less range what is exaktli 1,2second(becasue acu speed is 1,7) that can ml take damage where acu not. 4400x1,2=5280dmg that take ML more on acu as before. ==> acu is less effective by 280dmg as was before. But you are not first who complain about ML nerf, so i take closer look what can do with him, and how to make him stronger. (any suggestion?)