theeggroll, can you be more concrete about backdown faction diversity and increase boringnes? To by honest I dont know why you see that faction diversity is lowered. One of my goal was make faction diversity bigger, and built them on different units and tactics instead of different OP thins that are abuse for win.
what i do for more faction diversity:- T1 have different game style by faction, main tanks are different, and different more as was even before.
.uef have more expensive (60m) but stronger tank, that is not excelent in speed,
.cybran have very cheap (45m) that is very fast, and can be easy spam for put mantis feet on every place of map
..cybran but have also mobile AA (40m) that can toggle weapon for land, and then have same range as aurora/T2 (23r) units and get plenty of dps
...cybran can combine it with medusa that have stun, that also stun T3 units
.aeon have aurora that have lowered faction diversity, and is slithli worse as was before, have less range (23) and more overkill [from feedback i need loock more on aurora]
.seraphim have also different tank, with is mix simmilar as striker but cheaper and faster.
-T2 change mongoose for units that is different as is hoplite, its no more 2 range bot that is same only one is ussles becasue miss as hell
- make hover tank not be ussles on land and op on water, and every hover tank is different
t3
seraphin have units with cloac, that is visible on terain (sniper+shield) +t3spy plane
AIR:
t1 bomber
aeon cost more as others, and have huge dmg on small palce and emp that is not ussles as before
cybran is better in general and its different version of sera bomber,
sera take middle damage on huge place
uef is excelent against stationar objects.
t2 gunships
aeon are cheap,weak and fast ideal for raiding, need emp from t1 bomber to be effective agaisnt army with aa
uef have plenty of dps and transport function
cybran have aoe and bigger range
sera is most expensive and strongest
t3
cybran have full stealth t3 air
spy planes are different by factions
naval
t2
aeon destroyer have more aoe as others (becasue projectil is big as cow, and becasue aeon dont have units for bombard land on t2)
t3
cybran batleship galaxy have more range so now every batleship have different range
cybran t3 sub is different as othrs its cheaper and also good for naval fight, nuke is different as others with different use - cause less dmg, but provide long emp (25s) that is in midle of navy vs navy fight more effective as others sub nuke, and less when are no units around that can profit from enemy in stun
IceDreamer:
IceDreamer wrote: Personally, I think that T1/T2 should compete, T2/T3 should compete, and T3/T4 should compete, and that T1/T3 and T2/T4 should be an absolute and catastrophic slaughter.
This is not working, and never was working.
-T1 maybe can compete with T2, but only on moment when T2 dont have enought units, then its T1 slaughter and ussles.
-More obvious it is on situation where is T2 against T3 on this moment is T2 absoluthly ussles, and dont have any chance compte. Only T3 that dont slaughter T2 is T3 that is total not ussed basicaly for "bad balance" reason, and that units are titan and outhum.
- on T3 against T4 it again doesnt work, because for time that you need for build experimental you have no chance build enought t3 units. For example did you know how many mass for build time of megalith you can tranform into you units on factory? 3 bricks ! that is 10% of mega cost for same build time. how can 3 brick compte against megalith? on T4 it is mostly about spam experimental and op sacu, you can not even think about mix upper tech with actual.
you defend something that doesnt work..
My fundamental change dont hurt game that much as you imagine from reading changelog. What is sad because that was my plane, but still T1 cant comte against T3, and T2 will not hurt T4. But dont make them stronger. What is big differences, becasue can be at least as projectile catcher and boos ego when imagine what must see enemy on radar.