Hi,
I would just like to say great work on the mod, and i am really loving the "wrecks bounce off shields" mechanic.
A few of my personal observations are:
Auroras seem slightly nerfed, while the change to the fevror helps to balance that, any engagement with the enhanced medusas really hurts unless you put a fair amount of apm into micro.
I am having a lot of fun with the new CZAR, as the increase in buildrate and AA makes it very usefull as a mobile staging post and factory, and it really shines on larger maps, due to its mobility, rapid building, and powerfull AA making it very resilient even when discovered.
HOWEVER, he change from 3330 dps, to a mere 750 dps against moving targets makes it far less effective against ground armies. (the 2125 against building is completely reasonable, but when it takes 8 seconds for your giant death lazer to kill an unshielded Percival you know something is wrong (less than 3 secs in normal FAF)
I feel (after using it extensively) that the speed decrease (8 > 5) already implemented, already helps to decrease its OP power against ground units. As it stands, a shielded T2/T3 army with a liberal spread of AA is a target that is quite risky to assault without backup.
Overall the balance fine, but i feel that the CZAR should be a slow but powerful unit, (as portrayed in the vanilla Supcom), so i feel that the dps should be increased, even if it has to be at the cost of speed.
In a nutshell, if the CZAR gets above something, that something should be TOAST. (or squashed, but that's another matter)
with the greatest respect,
Elvangreen.
EDIT:
When some of my patrolling swiftwinds had to wait (landing as others were using the station) to refuel, once they had their turn they just landed again and did not resume patrolling. (possible bug).
Also really looking forward to having my CZAR building while moving. (so i can have Build CZAR > Move into position > Unleash assault force, without needing the current "Build assault force" as that is when it is most vulnerable)
EDIT #2:
When trying to use the unit restrictor/manager with the mod installed all it shows is a few random units, can upload picture if needed.