Orbital Wars 1.37 for all game versions

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Re: Orbital Wars 1.36 for all game versions

Postby TeslaDeCastaka » 07 Sep 2019, 20:40

Hello, i have a issue, the commander (ACU) expansions add-on are missing the description(not the eco number detail), i have downloaded Orbital Wars by FAF and tried on 3 game vers(retail , 1.5.3599, 1.66 by steam) so then also on 2 installation(CD and steam download). Is this a normal bug, or im missing something? I have not found any topic or other tread about this, other than MODDB, so that is why im writing here. Sorry for not native english.
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Re: Orbital Wars 1.36 for all game versions

Postby Uveso » 07 Sep 2019, 22:52

Hello TeslaDeCastaka,

welcome to FAForever!

I am sorry but i don't know what you mean with "commander (ACU) expansions add-on".

Do me a favor and make a screensot and describe what you are missing.

Greetings, Uveso.
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Re: Orbital Wars 1.36 for all game versions

Postby TeslaDeCastaka » 08 Sep 2019, 01:13

Excuse me Uveso, i should have check what was the term in english instead of bad translate from my language, the term is: upgrades, as from this wiki https://supcom.fandom.com/wiki/UEF_Armored_Command_Unit . To be clear only the window description of the different uprgades, both 3, back, left and right arm, are missing, while the stats on bottom left are here, as well as the window detail for the various unit normal ability, only for ACU upgrades details description disappear. Now that i think of it, can be a case cause i have the game language different from the english?(i have it in italian)...Also if not abusing of your kindness: the AI in skirmish is capable of using Orbital Wars? or is only player side while then should we consider that an advantage for the humans against vs AI; i have used it only 2-3 times in small map/game, and have no other problem or glitch at all, the mod seems to work well and promise great content!
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Re: Orbital Wars 1.36 for all game versions

Postby Uveso » 08 Sep 2019, 06:26

Hello TeslaDeCastaka,

i found the bug only on the Seraphim ACU. And i also found the cause.

Thank's for reporting this!

The AI can build and use space ship factories and also can move and attack with spaceships.
But the AI thinks the spaceshipfactory and spaceships are normal air units and will use them like normal airfactory/gunships.

Maybe if i have time i will add some real AI builders.

Greetings Uveso.
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Re: Orbital Wars 1.37 for all game versions

Postby Uveso » 08 Sep 2019, 06:44

Update 08.Sep.2019 (v1.37)

- Fixed missing text in ACU enhancement tooltip on Seraphim ACU
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Re: Orbital Wars 1.37 for all game versions

Postby TeslaDeCastaka » 13 Sep 2019, 18:59

Thank's to you sir.
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Re: Orbital Wars 1.37 for all game versions

Postby silvio_jpa » 19 Jun 2020, 04:45

Hi guys, I'm playing now, and I see that when I activate Orbital Wars 1.37 with other Total Mayhem 1.37 and XtremWars 1.3 mods, AI doesn't build the naval base, just land, air and orbital, and when I disable the orbital mod, AI goes back to building a naval base. I use sorian_ai_pack_2.1.2 can this be it?
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Re: Orbital Wars 1.37 for all game versions

Postby Uveso » 19 Jun 2020, 16:26

Hello silvio_jpa,

Orbital Wars is replacing the Air-Factory build platoons with orbital factory builder.
It should not influence any naval builds.

I can't test Sorian 2.1.2 at the moment,
does the game.log show any errors ?
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Re: Orbital Wars 1.37 for all game versions

Postby silvio_jpa » 19 Jun 2020, 21:30

HI friend Uveso ,

No erro, just this problen with buld, but i'm played in the morning with the 3 mod together, i saw that the AI isn't attacking, it bulding and evolves the unities, maybe i am using wrong, what form can i use the 3 mods or it's necessary uses SORIAN to play ?

when I play without the Orbital Wars 1.37 mod the AI ​​works normal, creates the base, evolves and attacks normal
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