Total Mayhem Bugs

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Re: Total Mayhem Bugs

Postby Uveso » 21 Mar 2018, 05:54

Hello PhilipJFry,

i viewed the log. There are just normal warnings from destroyed unit objects etc. Nothing unusual.
I am playing Total mayhem every day and never got a crash.
Maybe not even a mod problem inthis case.
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Re: Total Mayhem Bugs

Postby ShadowLOL233 » 04 Aug 2020, 05:57

Ok, I have an issue with the Modding experimental defensive structures. I am not sure what is going on, but apparently that most of the modding unit and structures have an issue with is fire animations. For the turret, it apparently only shoots out a weird red laser that does no damage, and the laser trace will stay there forever. And the model of its structure was somehow all turn into red and apparently not function. For some of the units, the model was fine, but it doesn't have a fire animation and they do no damage again. Can someone tell me what the heck is going on?
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Re: Total Mayhem Bugs

Postby Uveso » 04 Aug 2020, 08:30

Hello ShadowLOL233,

red lines are placeholder for missing projectiles/textures/mod files.

Please make sure, you have installed Total Mayhem in the right folder.

Search for the file "mod_info.lua".
It shold have this path:

Code: Select all
C:\Users\YOURNAME\Documents\My Games\Gas Powered Games\Supreme Commander Forged Alliance\Mods\TotalMayhem\mod_info.lua


The total mayhem folder should have 2178 files, 352 folder and has 749,992,955 Bytes

If you need more help, please post your game.log
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