[Alpha 0.606] FA Forever Map Editor

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Re: [Alpha 0.604] FA Forever Map Editor

Postby spannow » 25 May 2019, 12:45

hi, I am trying to make my first maps... I tried to upload and play it with friends, but we don't get in teams. Does someone know what I miss?
See links for screens on the Team, Armies and armiesdetails

https://drive.google.com/open?id=1wvUFaKzy9QnRMn58R4AMQBmDaV5Ifcvp

and

https://drive.google.com/open?id=1xzMvF2WLQfHbI26H13DSl9vrPtDpFt4u
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Re: [阿尔法 0.604] FA 永远地图编辑器

Postby CAF312 » 08 Aug 2019, 11:14

who konw how to make map?How to make a slope?i want T4 to water from land
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Re: [Alpha 0.604] FA Forever Map Editor

Postby ozonex » 13 Dec 2019, 12:13

v0.605
- Map: Mass and energy reclaim are now saved into lua file
- Armies: New created armies will now have Initial unit group
- Terrain: Fixed issue with lost of precision when saving map
- Terrain: Increased max brush size to 512 (from 256)
- Textures: Fixed missing MipMaps for default normal map texture
- Textures: Editor will now not throw error when texture is no longer in RAM
- Textures: Increased max brush size to 512 (from 256)
- Lighting: Fog is now clamped when updating light
- Decals: Improved rendering performance
- Decals: Fixed bug where when placing decals they were not rendered
- Props: Pros can now be selected and translated
- Props: Fixed painting props
- Props: Fixed wrong displayed number of reclaim after painting
- Props: Fixed memory leak and crash at adding props from resource browser
- Markers: Fixed crash when adding/removing markers when in other tab than Markers/Markers
- Markers: Added "All" toggle for marker layers, that allow to disable or enable all layers
- Markers: Changed default names for NavalArea, ExpansionArea, LargeExpansionArea, CombatZone and DefensivePoint
- Markers: Added button that allows to automatically fix AI marker names
- Units: Fixed crash on rendering termacs when placing units
- Units: Fixed rendering issues when switching units between groups
- Units: Added Import and Export of units
- Units: Editor will now display minimum and maximum weapon range for selected units
- Units: Added basic information about selected unit in Units tab
- Units: Added Copy/Paste
- Units: Fixed units wrong reclaim values
- Assets: Reduced memory usage from loaded models and textures
- Files: Added to editor version information if its a WIP release
- Resource browser: Fixed memory leak at loading decals in resource browser
- Resource browser: Fixed error when switching from Props tab
- Resource browser: Browser will now unload unused assets from memory, that should help with huge memory usage
- Resource browser: Browser now loads new FAF env resources
- Resource browser: Fixed crash at removing empty textures when switching category
- Render: Rendering map now works
- Debug: Added Ruler tool under Tools/Ruler
- Undo: Fixed desynch after performing redo and undo few times and then recording new undo
- General: Updated source code to Unity 2019.2
- General: Fixed unity bugs with UI toggles
- General: Some improvements in restoring last window settings

Props selection
Props can now be selected and translated like markers or units.

Copy/Paste
In this build I started working on copy/paste feature. Right now its implemented in Units, so you can copy/paste them between groups/armies.


Download
https://github.com/ozonexo3/FAForeverMapEditor/releases/tag/v0.605-alpha

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Re: [Alpha 0.605] FA Forever Map Editor

Postby keyser » 13 Dec 2019, 12:17

nice to hear there is work still being done on this map editor.
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Re: [Alpha 0.605] FA Forever Map Editor

Postby Boundless_ » 01 May 2020, 14:06

Hello! I hope someone`s still around here helping people with Map Editor :D It was tons of fun to create your own maps, however 1 tiny detail are missing but dead important:

My problem is that teams doesn´t work. When creating game players can choose teams, but once launched, everyone starts as enemies. What am I missing? The wiki doesn´t help me, those instructions dont seem to be up to date.
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Re: [Alpha 0.605] FA Forever Map Editor

Postby ozonex » 12 Jul 2020, 09:14

v0.606
- Map: Updated AdaptiveMap script
- Map: Added optional credits fields for scenario.lua: Author, Credit, Changelog, Tools, Url
- Heightmap: Added option in preferences for clamping heightmap brush to never exceed 50 distance between lowest and highest point
- Heightmap: When importing heightmap and when distance between lowest and highest point is greater than 50 editor will ask if you want to clamp bottom or top of heightmap
- Heightmap: Improvements in updating markers, props, decals and units when heightmap changed
- Heightmap: Fixed getting brush Min and Max from the terrain
- Water: Added clear button for water waves
- Stratum: On load editor will assign missing normal maps for lowest and 1-8 layers and remove normal map from top stratum
- Stratum: For new maps lower stratum and all 8 layers will have default normal map assigned
- Stratum: Fixed crash when performing undo on textures
- Stratum: Small bugfixes in loading stratum textures
- Stratum: Changed algorithm of clamp between lowest & highest point
- Lighting: Added missing values to undo register
- Markers: Editor now saves layer settings
- Markers: Editor will now display all marker chains when we are inside Chains tab
- Markers: Changed color and width of selected marker chain
- Markers: Implemented Copy/Paste
- Markers, Units, Decals, Props - Fixed update thread taking much longer than it should
- Decals: Fixed sorting of Albedo and NormalMap decals
- Decals: Implemented Copy/Paste
- Decals: Rewritten rendering for better order sorting
- Decals: Fixed bug in rendering preview placing decals
- Decals: Fixed some bugs in allocating memory for decals
- Decals: Copy/Paste now also copies CutOffLOD, NearCutOffLOD and OwnerArmy
- Props: Implemented Copy/Paste
- Props: Removing selected props now works
- Props: Fixed bug when performing undo/redo few times removes all props from map
- Props: Fixed bug when leaving props menu still allows for selecting props
- Props: Moved props will now snap to ground
- Units: Fixed tarmac decals not being displayed and saved as decals
- Units: Increased max vertex count for loaded unit from 32767 to 65535
- Units: Fixed crash when unit can't be found in gamedata
- Units: Double-click on UnitGroup (not on its title) will now select all units inside that group
- Units: In Units tab added Select group that will select group of first selected unit
- Units: Moved transform controls outside Units tab to be also available from Groups tab
- Units: Unit type is now saved lowercase in save.lua
- UI: Fixed error about tilled background on higher resolutions
- UI: Fixed crash in preload when game path is incorrect
- Files: Corrected path to the log file
- Files: Fixed crash when faf gamedata path exist but there are no *.nx2 files there

Copy/Paste
Editor now fully support copy & paste

Download
https://github.com/ozonexo3/FAForeverMapEditor/releases/tag/v0.606-alpha

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Re: [Alpha 0.606] FA Forever Map Editor

Postby yogimoninc » 25 Aug 2020, 14:18

How Do You Use The AI Pathfinding?
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