[Alpha 0.605] FA Forever Map Editor

Post here if you want to help developing something for FAF.

Re: [Alpha 0.604] FA Forever Map Editor

Postby spannow » 25 May 2019, 12:45

hi, I am trying to make my first maps... I tried to upload and play it with friends, but we don't get in teams. Does someone know what I miss?
See links for screens on the Team, Armies and armiesdetails



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Re: [阿尔法 0.604] FA 永远地图编辑器

Postby CAF312 » 08 Aug 2019, 11:14

who konw how to make map?How to make a slope?i want T4 to water from land
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Re: [Alpha 0.604] FA Forever Map Editor

Postby ozonex » 13 Dec 2019, 12:13

- Map: Mass and energy reclaim are now saved into lua file
- Armies: New created armies will now have Initial unit group
- Terrain: Fixed issue with lost of precision when saving map
- Terrain: Increased max brush size to 512 (from 256)
- Textures: Fixed missing MipMaps for default normal map texture
- Textures: Editor will now not throw error when texture is no longer in RAM
- Textures: Increased max brush size to 512 (from 256)
- Lighting: Fog is now clamped when updating light
- Decals: Improved rendering performance
- Decals: Fixed bug where when placing decals they were not rendered
- Props: Pros can now be selected and translated
- Props: Fixed painting props
- Props: Fixed wrong displayed number of reclaim after painting
- Props: Fixed memory leak and crash at adding props from resource browser
- Markers: Fixed crash when adding/removing markers when in other tab than Markers/Markers
- Markers: Added "All" toggle for marker layers, that allow to disable or enable all layers
- Markers: Changed default names for NavalArea, ExpansionArea, LargeExpansionArea, CombatZone and DefensivePoint
- Markers: Added button that allows to automatically fix AI marker names
- Units: Fixed crash on rendering termacs when placing units
- Units: Fixed rendering issues when switching units between groups
- Units: Added Import and Export of units
- Units: Editor will now display minimum and maximum weapon range for selected units
- Units: Added basic information about selected unit in Units tab
- Units: Added Copy/Paste
- Units: Fixed units wrong reclaim values
- Assets: Reduced memory usage from loaded models and textures
- Files: Added to editor version information if its a WIP release
- Resource browser: Fixed memory leak at loading decals in resource browser
- Resource browser: Fixed error when switching from Props tab
- Resource browser: Browser will now unload unused assets from memory, that should help with huge memory usage
- Resource browser: Browser now loads new FAF env resources
- Resource browser: Fixed crash at removing empty textures when switching category
- Render: Rendering map now works
- Debug: Added Ruler tool under Tools/Ruler
- Undo: Fixed desynch after performing redo and undo few times and then recording new undo
- General: Updated source code to Unity 2019.2
- General: Fixed unity bugs with UI toggles
- General: Some improvements in restoring last window settings

Props selection
Props can now be selected and translated like markers or units.

In this build I started working on copy/paste feature. Right now its implemented in Units, so you can copy/paste them between groups/armies.


FAF Map Editor Alpha v0.605 > Get it now!
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Re: [Alpha 0.605] FA Forever Map Editor

Postby keyser » 13 Dec 2019, 12:17

nice to hear there is work still being done on this map editor.
VoR is the clan of upcoming top players now
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Re: [Alpha 0.605] FA Forever Map Editor

Postby Boundless_ » 01 May 2020, 14:06

Hello! I hope someone`s still around here helping people with Map Editor :D It was tons of fun to create your own maps, however 1 tiny detail are missing but dead important:

My problem is that teams doesn´t work. When creating game players can choose teams, but once launched, everyone starts as enemies. What am I missing? The wiki doesn´t help me, those instructions dont seem to be up to date.
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