Thanx Uveso!
I will try to make changes.
UPD
Apparently, the original files of the retail version are greatly changed since when you make the changes you specify, the game breaks when the battle starts.
Forged Alliance Forever Forums
Moderator: Uveso
Uveso wrote:First of all, i am not the only one who is creating a new AI for SupCom FaForever.
If you like you can join us on our AI Development Discord Server (AI-Swarm / RNGAI / AI-Uveso / DilliAI)
https://discord.gg/ChRfhB3
Uveso wrote:The Adaptive AI is called adaptive because it is counting your units and build as much units as you have.
In case you don't have any nuke launchers and also no nuke defenses it will not build nukes to attack you.
Only exception, the AI has a paragon, then it will build nukes even if you don't have nukes or antinukes.
Uveso wrote:The AIx: Uveso Overwhem Sub AI works like the adaptive but will increase the eco and buildfactor after 30 minutes by 0.6,
and it will do the same at 60 minutes. This is for turtle players like me if you whant the AI weak on start and harder in lategame.
Uveso wrote:Now to your map problem. My AI is build for 10x10 maps because it needs AI markers.
My AI can autogenerate those markers, but this will only work on 5x5 and 10x10 maps.
Sometimes, depending on the map it also works on 20x20 maps.
But for a 40x40 map it does not really work.
Uveso wrote:I don't know why the AI is not attacking with experiemtals, and i can't test it.
There are 8 worldmaps maps with "domination" in the name and i don't know what map you where using.
Update 21.May.2020(v86)
- Fix: The debugoption for platoonnames was spaming a debugmesage every AI-ExecutePlan() cycle
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