Update 26.Nov.2018 (v45)- New: Added base, build and attack platoons for naval maps
- New: Nukes can now shoot at experimentals with "lead target"
- New: added function FinisherAI to finish buildings with no engineers working on it.
- New: First ACU function! Commander runs home after getting damage
- New: New buildcondition "CanPathToCurrentEnemy". To check if we have a water/naval map.
- New: New buildcondition "UnfinishedUnitsAtLocation". To find unfinished buildings with no engineers.
- Fix: fixed crash at 002cbc63 in function EngineerMoveWithSafePath.
- Fix: Changed platoon disband logic for CommanderThread. Prevents disbanding of the armypool platoon.
- Fix: fixed a bug in function unitupgrade where after an upgrade all factories canceled their buildorders.
- Fix: Buildcondition "FactionIndex" can now identify up to 5 factions (was 3!)
- Fix: Locationmanager now allowes overlaping from naval and land expansions.
- Opt: Updated naval target function to have the same functionality then land and air functions.
- Opt: Updated AIBasebuilder for naval builders
- Opt: Platoon target function optimized for naval/land targets
- Opt: Changed several land and air platoons to work better with naval together
- Opt: Buildcondition NavalBaseWithLeastUnits now only count areas with at least 1 naval factory.
- Opt: Enhanced function EngineerTryReclaimCaptureArea. Only capture capturable units and reclaim the rest.
- Opt: Enhanced function AIExecuteBuildStructure to find more places to build buildings.
- Opt: Ecomanager manages now also massfabrikators and antinukes.
- Opt: Ecomanager is no longer pausing units that builds energy buildings.
- Opt: Ecomanager now uses more eco for army. (70-85%)
- Opt: Global target manager targets now TECH3 units in case no experimental units are present.
- Opt: capped the assisting of building experimentals to max 20 engineers. (so they don't block each other)
- Opt: Optimized permanent shield repair. SACU now repair/guard the highest and 2nd highest shields.
- Opt: Changed BrainConditionsMonitor for better game performance.
- Opt: New logic for nuke targetting and missile launching.
AI-daptive is now full playable (LAND/AIR/NAVAL).