Hi,
since Exotic_Retard invited me to post some feedback on EQ, I would like to give my 2 cents. I found my way back into playing FAF and I would really like to try EQ. Please note that atm this is purely from looking at the changelogs, I haven't tried the mod yet!
My two main complaints are:
Please implement engies not breaking trees and area commands.
Area commands are around in RTS since Homeworld, implementing it is long overdue. It's not going to mean the end of the world for the pro's: Manual reclaim is still better, it's not dumping down the game (as much as SCII not being limited to 12 units at a time is not dumping down SCII).
Learning tree groups is just silly and frustrating. It has nothing to do with RTS skills, it's like playing flappybird in the background and loosing resources every time you die.
If you are concerned with the early game becoming too boring and simple: encourage more lab play! Microing labs is 1000x more interesting then clicking the right tree groups from the right move distance and clicking rocks really fast.
Please remove the 'every factory should drain the same resources' feature. I know it is at the core of EQs unit changes, but it is a bad move imho. It really removes skill ceiling in a bad way. I think knowing how to prepare your eco for certain units is part of playing at 1600+ rating. It also decreases faction diversity. For example: I think it is o.k. that Percies are stronger then Bricks in the base game (because of the lack of direct fire experimentals). Instead of giving them the same dps, you should make Percies build slower so they hit the field at a slightly later timing (you could also very slightly slow their movement speed).
I would rather like to see different build time and resource drain used more as a balance tool!
Lastly and with favourite faction bias: Sera has the best arty as a theme (except maybe T3 static). It is compensation for having bad tanks. Please keep it that way (and buff their T3 arty).