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"Oficial" coop missions - too easy?

PostPosted: 09 Sep 2019, 20:11
by Martin_PL
Hi.

I remember some 3 years ago "classic missions" were much harder. Not "official style". They were modified to be more complex. It was great, but it disappeared. Is it possible to bring them back? Maybe as an "option" next to classic levels.

Re: "Oficial" coop missions - too easy?

PostPosted: 09 Sep 2019, 20:42
by speed2
No mission got easier, mabye you just got better

Re: "Oficial" coop missions - too easy?

PostPosted: 09 Sep 2019, 21:07
by armacham01
The Forged Alliance campaign missions have "timed expansion" (the map will expand after a certain amount of time even if you haven't completed the objective)

This makes them more difficult than the original GPG version of the Forged Alliance campaign missions. (At least, if you are a slowpoke; if they are moving through them quickly, the difficulty is the same.)

The campaign missions from the ORIGINAL supcom do not have timed expansion.

Obviously you can abuse this to "max out" within your supply cap. E.g., you can make 70 janus instead of 10 janus and 50 interceptors, and use the janus as beefy interceptors, or you can ring all your t1 mexes to get 50% more mass, or in later missions you can build 20 monkeylords before you complete a minor objective, so you are ready to mess up the AI as soon as the map expands, etc. Not exactly compelling gameplay, but . . . it is something you can do.

Also, you can set the difficulty with options, in the same place that you would choose to enable full share. I believe the default difficulty setting is "hard" but it is possible at some point you lowered it.

Re: "Oficial" coop missions - too easy?

PostPosted: 09 Sep 2019, 21:40
by Martin_PL
No, no, no.

No difficulty changed by me. Always hard.
No "time expand". I know time expand is in use during current missions, for example the last one.
3-4 years ago missions was REALLY hard. I remember it perfectly. For example mission 4: plenty attackers, another set of mexes.

Re: "Oficial" coop missions - too easy?

PostPosted: 10 Sep 2019, 06:20
by speed2
Those versions werent harder. They improved the ally ai making the missions easier. I removed most of those changes, and added some more attacks in some missions.

Re: "Oficial" coop missions - too easy?

PostPosted: 12 Sep 2019, 21:35
by Martin_PL
Ok. Mayby you're right. Maybe they weren't harder, but more interesting. Is it possible to add this option again to "classic missions"?

Re: "Oficial" coop missions - too easy?

PostPosted: 13 Sep 2019, 07:22
by speed2
What part of it is classic? Its was a mod that zep integrated.