Haven's Invasion

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Re: Haven's Invasion

Postby speed2 » 20 Dec 2017, 15:47

If you take too long, the map exapands. There's timer to prevent just pilling up units. Well the trucks will run away and once they're offmap, the map should expands. iirc its around 8min to do the first part.

I wanted the mission to be short, that's why I picked a small map, and the other half can't be used, cause it's symetric :D and I don't like it for missions.

Some additional reinforcements for finishing the bonus objective is a good idea, I might add it.

And no arty is exploding at drop, everything works fine there.
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Re: Haven's Invasion

Postby ZLO_RD » 20 Dec 2017, 16:23

ForgedAlliance_2017-09-23_21-36-45.png
ForgedAlliance_2017-09-23_21-36-45.png (247.15 KiB) Viewed 3739 times


There used to be a small map bug here. hover units can walk up and down there (engies and stuff)
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Re: Haven's Invasion

Postby speed2 » 20 Dec 2017, 16:43

ZLO_RD wrote:
ForgedAlliance_2017-09-23_21-36-45.png


There used to be a small map bug here. hover units can walk up and down there (engies and stuff)

I have that covered, I fixed it with my superior scripting skills, as well as missing trees on the right side of the map.
Spoiler: show
And for 1v1 there's fixed version in the map vault called Haven Reef Fixed
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Re: Haven's Invasion

Postby pedro_Lima » 03 Jan 2020, 00:43

I just tried the map, and due to my amazing skills i managed to lose in 3~3:30 minutes, but that time was enough to discover a bug with the Bonus objective ("No Survivors").
When u lose the game before they "run"... it counts as completed.
Not sure if this info appears on the game log, so i'm not sure if i should post it... but if the replays are working i can post it.
I ran the game with some mods, if needed i'll post them.

Game Log and Replay attached.
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