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local ExpansionTimer = ScenarioInfo.Options.Expansion
-- Forum Post Visual Aid Separating Line Thingy --------------------------------
if ExpansionTimer then
-- Expand the map even if the objective isn't finished yet
local delay = {25, 20, 15}
ScenarioFramework.CreateTimerTrigger(IntroMission2, delay[Difficulty] * 60)
end
-- Expand map even if objective isn't finished yet
local M1MapExpandDelay = {35*60, 30*60, 25*60}
ScenarioFramework.CreateTimerTrigger(IntroMission2, M1MapExpandDelay[Difficulty])
kirdaiht wrote:Hello
I recently tried to play this coop mission together with a friend and it did not appear to be playable. The strategic bombers appeared to miss their targets, some of the UEF bases remained standing. Acus either spawned with only a few hitpoints remaining and were destroyed within seconds after gaining control of them or did not spawn at all. We tried to start in different places but that did not seem to help much.
speed2 wrote:Due to some randomness it's kinda impossible to make the bombers always drop. But from my many test, the drop rate was pretty good, maybe 1 from every 20 games didnt work. So I decided it's good enough since it's at the very beginning of the mission. And there's really no way around it.
Probably just some bad luck from your side to experience it few times in a row.
For the starting spots, you have to take them from top to bottom and can't skip any. Else the game won't work.
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