Cybran Mission 2 - Artifact

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Cybran Mission 2 - Artifact

Postby speed2 » 24 Jan 2017, 20:15

Cybran Mission 2 - Artifact

Feedback Thread
Feel free to post any thoughts about this mission or suggestions of what you'd like to see changed or improved. Link to the recent changes can be found in this post: viewtopic.php?f=78&t=13626&p=140165#p140165

Reporting an Issue
Please read these guidelines before posting an issue. viewtopic.php?f=78&t=13626#p140631
Having a proper report will help us fix issues faster.
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Re: Cybran Mission 2 - Artifact

Postby Cuddles » 11 Mar 2017, 21:18

Mission does not complete. I met all objectives and ACU died of rust next to the quantum gate.

No mods.

maybe this helps. log file is over 100MB
Code: Select all
warning: Error running OnFrame script in CScriptObject at 6607c040: ...ver
\gamedata\lua.nx2\lua\ui\game\objectivedetail.lua(521): access to nonexistent global variable "Widgets"
         stack traceback:
            [C]: in function `error'
            ...alliance\gamedata\mohodata.scd\lua\system\config.lua(53): in function <...alliance\gamedata\mohodata.scd\lua\system\config.lua:52>
            ...ver\gamedata\lua.nx2\lua\ui\game\objectivedetail.lua(521): in function `Refresh'
            ...ver\gamedata\lua.nx2\lua\ui\game\objectivedetail.lua(477): in function `ToggleDisplay'
            ...data\faforever\gamedata\lua.nx2\lua\ui\game\tabs.lua(1194): in function <...data\faforever\gamedata\lua.nx2\lua\ui\game\tabs.lua:1194>
            ...data\faforever\gamedata\lua.nx2\lua\ui\game\tabs.lua(669): in function <...data\faforever\gamedata\lua.nx2\lua\ui\game\tabs.lua:660>
Last edited by Cuddles on 11 Mar 2017, 21:23, edited 1 time in total.
Turinturambar defended very valiantly
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Re: Cybran Mission 2 - Artifact

Postby KeyBlue » 11 Mar 2017, 21:22

Cuddles wrote:Mission does not complete. I met all objectives and ACU died of rust next to the quantum gate.

No mods.


Great that you post it, but plz give us a proper report...
viewtopic.php?f=78&t=13626#p140631
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Re: Cybran Mission 2 - Artifact

Postby Cuddles » 11 Mar 2017, 21:25

KeyBlue wrote:
Cuddles wrote:Mission does not complete. I met all objectives and ACU died of rust next to the quantum gate.

No mods.


Great that you post it, but plz give us a proper report...
viewtopic.php?f=78&t=13626#p140631


whatever
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Re: Cybran Mission 2 - Artifact

Postby KeyBlue » 11 Mar 2017, 21:36

If the log is too big, then you can use http://pastebin.com/


A little respect would be nice too.
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Re: Cybran Mission 2 - Artifact

Postby Cuddles » 11 Mar 2017, 21:46

Some general feedback on the mission:

The flow is not great. Spent some time sitting with unit cap waiting for attacks.

The 1st time you play it you get destroyed by bombers, the 2nd time you are prepared for this and end up derping around waiting for something to happen. There is no targets to attack during this time. Maybe expand the map sooner or decrease the time for attacks.
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Re: Cybran Mission 2 - Artifact

Postby PhilipJFry » 11 Mar 2017, 22:54

Played the mission just now and it worked just fine.
Upon getting to the Quantum Gateway the mission did end.
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Re: Cybran Mission 2 - Artifact

Postby Teralitha » 19 Jun 2018, 07:23

The mission did not complete right away. I cleared everything on the map and kept walking my commander in and around the gate. I then decided to cntrl k all my units. A few moments after I did that, I got a message from that guy saying mach was dead and that it was ok for me to go to teh game, then the game ended. But he had said the same thing earlier, and I had brought my commander down there as instructed at that time. After he said it again later, for whatever reason, then it worked.

So something about your units was causing that event to hang. Just my guess...
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