My Seraphim Campagin

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Re: My Seraphim Campagin

Postby shadowlorda1 » 23 Oct 2017, 07:43

Sorry guys for the lapse in Content and news, just got a new job and am in college so basicly time mamengnet hell. Im starting to pick up the peices iIleft and figuring out were i left off on some of these missons. So far my priortys are Operation(Uhthe-Thuum-QAI) and Operation (Holy Raid). once i got those some what complete ill go look at my other works and ideas. Thanks guys!
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Re: My Seraphim Campagin

Postby Idontknowman » 21 Dec 2017, 20:02

Feedback regarding the mission "Mission 2:Operation(Tha-Atha-Aez)":
Surviving the 2nd wave is hard. Without knowing what will attack it's hard to actually prepare. A text should indicate what to prepare for, not just to prepare the defenses.
At the very last part of the mission one of the commanders ("Vara") got stuck in the terrain so I had to spend around 25min bumping my commander into her just to get her to the gate and to complete the mission. The best solution I can think of to combat the "unit got stuck" issue is the transfer of control. So if, after x minutes, an escort quest still hasn't been completed and that was by far enough time for completing it and it hasn't failed either it means one of the units got stuck. The transfer of control makes sure the player can get the unit unstuck or use a transport to achieve this.

Another thing was the spawn of the T3 arty in the bottom right corner of the map: This stuff just spawns in. Actually it should be map expansion + T3 arty area becomes visible. It currently is: Map is already expanded to the maximum, suddenly all those structures spawn there.

Now I don't know if that's a general bug of the current game version or mission-specific but there's a bug with the Sera T2 air staging platforms: When I ordered my T3 AA planes to use them they'd get stuck on these. Neither orderering the structure to launch them nor ctrl-selecting all units of that type and ordering them somewhere would fix the issue. The T2 air staging structures seem broken for Sera (I don't know if it's only in this mission or in general).

Edit: Also I failed a primary objective "the gate must survive" when the allied Aeon base was attacked by 3 Colossus all at once, which is an extremely unfair trigger because they just appear north of that allies' base and couldn't be seen before as there's the end of the map. So either stomp that trigger, make it a manageabe amount, give some advance warning, tie that attack to the hostile Aeon player (attack doesn't happen if Aeon Cmdr has been killed) or let them attack one after another instead of 3 at once as there's no time to spot them and react, they just march into the map and are already close to the allies' base with mere seconds to do something about it.

Btw.: What's up with this "Unknown ACU" which is a Cybran ACU of the last batch of commanders to be escorted ?
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Re: My Seraphim Campagin

Postby ockey » 02 Jan 2018, 16:37

Hey, what about missions? I hope work goes on
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Re: My Seraphim Campagin

Postby PerfectWay » 22 Jan 2018, 18:57

Hi, all
I recently completed my first mission Operation(Yath-Aez) and want to share some comments.
1) Why can I choose all factions? After all, this is the mission for Seraphim, you need to add restrictions to the menu.
2) At some point I noticed that the maximum number of units is 4800! Is this a typo?
3) After completing the last task, the "Mission Completed" window immediately appears, I would like to hear some words from the headquarters about the successful completion of the operation or something like that.
4) Upon completion of the mission, task "Protect Commander" is marked as incomplete, although it was completed successfully.

And one more question, why the second mission Operation(Tha-Atha-Aez) is in faf, and the first is not?
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Re: My Seraphim Campagin

Postby PerfectWay » 28 Feb 2018, 20:24

I'm played in the Operation (Blockade) and found a bug in the mission script. When ACU died mission is not ended. I'm learned game logs and i think that the bug in Operation (Blockade)_script.lua, line 583
Code: Select all
ScenarioInfo.PlayerCDR[player] = ScenarioFramework.SpawnCommander(strArmy, strFactionIdx, 'Warp', true, true, PlayerDeath)
need change to
Code: Select all
ScenarioInfo.PlayerCDR = ScenarioFramework.SpawnCommander(strArmy, strFactionIdx, 'Warp', true, true, PlayerDeath)
because in function PlayerDeath() ScenarioInfo.PlayerCDR mean as object, but not array.
I hope this helps make the mission better.
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Re: My Seraphim Campagin

Postby pedro_Lima » 02 Jun 2018, 16:01

Good Morning, i don't know if u're still working on these maps, but i tried the Mission 1 for the Seraphim campaign, aside from dying in the first 90 seconds of the game to those TACLauncher, on the first 2~3 tries, the game went on very challenging till the very "end", Is what i like to say, but the game didn't end even after i nuked the entire map with the Exp Nuke Launcher (i was running the "No build restrictions in campaign" mod), like i'm not sure, but my victory conditions were not set to Sandbox but rather, they we're on the default setting so that might be why the game did not end...

About those TML, it would be rather welcoming if they're at least being built at the start of the game... because, if they're already built, they fire the missiles during the Intro cinematics of the map, due to that, just as the cinematics are about to end, our ACU is already hited by 1 missile, and a 2nd one is flying towards us and for players wanting to play that map for the 1st time, will be extremely depressing...

The timer too, although it might be because i'm not a very good player, but i found that timer to be extremely short it would be better to get like 5~10 more minutes, as i found myself about half way done with a Ythotha just as the timer was reaching 38 min... But once again, i repeat, it might be because i'm not a very good player. on the "1st real atempt", i did manage to capture 1 tech 2 land factory from the UEF on that SouthEastern base, but that's pretty much what i could do...

After that i had to do a few tweaks to my gameplay/build order just to try beating the timer, and i did, but found myself very undefended against the next phase ... for the next part, i was bullied for about 50~60 min, but did manage to gain terrain against all 3 factions, (and like i said, i was running with the "No build restrictions in campaign" mod, so after the Yolona got built, it became a bullying from my part).

About the Mission 2, no complains about it, Very Challenging and Fun mission to play, i just have 1 suggestion, and it's to make the mission compatible with the "BlackOps: ACU's Mod, since due to the commander spam on the 3rd phase of the map, the mod crashes the map.

I've just finished downloading the current "final" mission for the seraphim campaign, and i'll give it a try later.
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Re: My Seraphim Campagin

Postby ockey » 24 Jun 2018, 12:56

Any news about missions?
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Re: My Seraphim Campagin

Postby shadowlorda1 » 24 Sep 2018, 05:10

I am back after a long hiatus. Right now i got about an hour or two a day i can work on missions, so progress will be slow. my current focus is completing Holy raid (and relearn all the stuff). I will get some stuff out as fast as i can.
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Re: My Seraphim Campagin

Postby CDRMV » 06 Nov 2018, 19:51

Hello shadowlorda,

I have found out the download for the following Mission is broken:

Mission 2: Operation(Tha-Atha-Aez)

Can you reupload it again?

Thank you very much and keep out the good work. ;)

Best regards

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Re: My Seraphim Campagin

Postby shadowlorda1 » 14 Nov 2018, 16:07

It has been fixed
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