My Seraphim Campagin

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Re: My Seraphim Campagin

Postby CookieNoob » 07 Oct 2016, 09:35

you need to swich to window mode not in the lobby, but in the game xD

go to options > video > primary adapter
the uppermost option is "windowed" (instead of idk 800x600). Pick that one and you will be able to see the debug window
Check out the next level of maps: viewtopic.php?f=53&t=13014
For adaptivity, customizability and less clutter in the vault.
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Re: My Seraphim Campagin

Postby speed2 » 07 Oct 2016, 09:52

I've looked at the log and didn't find anything unusual, compared it to mine and it just end with no error. Now next shot would be the crash report if there are some extra lines...
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Re: My Seraphim Campagin

Postby ockey » 07 Oct 2016, 10:35

SirTobi60 wrote:you need to swich to window mode not in the lobby, but in the game xD

go to options > video > primary adapter
the uppermost option is "windowed" (instead of idk 800x600). Pick that one and you will be able to see the debug window

Thanks, it works !

Log from error window:

Code: Select all
Unhandled exception:

bad allocation

Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
Cmd line arguments : /mean 1500.0 /deviation 500.0 /country GE /init init_coop.lua /numgames 0 /log C:\ProgramData\FAForever\logs\game.log /nobugreport /savereplay gpgnet://localhost/5241860/ockey.SCFAreplay /gpgnet 127.0.0.1:50755

Callstack:
   Unknown symbol (address 0x008d462c)

Last 100 lines of log...

info:     OwnerID = "188029"
info:     Faction = 4
info:     PL = 0
info:     DEV = 500
info:     Human = true
info:  }
debug: Loading module '\000/lua/maui/effecthelpers.lua\000'
debug: Loading module '\000/lua/ui/controls/combo.lua\000'
debug: Loading module '\000/lua/maui/statusbar.lua\000'
debug: Loading module '\000/lua/ui/controls/columnlayout.lua\000'
info: Popup.OnClosed
debug: Loading module '\000/lua/ui/lobby/changelog.lua\000'
debug: Loading module '\000/lua/ui/lobby/aitypes.lua\000'
debug: Loading module '\000/lua/ai/customais_v2/sorianai.lua\000'
debug: Loading module '\000/lua/ui/dialogs/mapselect.lua\000'
info: Hooked /lua/ui/dialogs/mapselect.lua with /mods/coop/hook/lua/ui/dialogs/mapselect.lua
debug: Loading module '\000/lua/ui/menus/main.lua\000'
debug: Loading module '\000/lua/maui/movie.lua\000'
debug: Loading module '\000/lua/ui/lobby/modsmanager.lua\000'
debug: Loading module '\000/lua/ui/lobby/unitsrestrictions.lua\000'
info:  { }
info:  { }
debug: Loading module '\000/lua/ui/lobby/ainames.lua\000'
debug: Loading module '\000/lua/ui/game/gamemain.lua\000'
debug: Loading module '\000/lua/ui/game/wlduiprovider.lua\000'
debug: Loading module '\000/lua/ui/game/gamecommon.lua\000'
debug: Loading module '\000/lua/ui/game/chat.lua\000'
debug: Loading module '\000/lua/uiutilssorian.lua\000'
debug: Loading module '\000/lua/maui/window.lua\000'
info: Hooked /lua/maui/window.lua with /schook/lua/maui/window.lua
debug: OpenMovie /movies/seraphim_load.sfd: 647
debug: Preparing movie /movies/seraphim_load.sfd: 647
debug: Preparing movie /movies/seraphim_load.sfd: 647
debug: Preparing movie /movies/seraphim_load.sfd: 647
debug: Preparing movie /movies/seraphim_load.sfd: 647
debug: Preparing movie /movies/seraphim_load.sfd: 647
debug: Preparing movie /movies/seraphim_load.sfd: 647
debug: Preparing movie /movies/seraphim_load.sfd: 647
debug: Preparing movie /movies/seraphim_load.sfd: 647
debug: Playing movie d:\supreme commander\supreme commander - forged alliance\movies\seraphim_load.sfd: 647
info: Starting background task "Map loader /maps/operation (yath-aez)/operation (yath-aez).scmap"
info: Background task "Map loader /maps/operation (yath-aez)/operation (yath-aez).scmap" running.
info: Active game mods for blueprint loading: \000{ }
info: Blueprints Loading... '*.bp' files
info: Blueprints Extracting mesh...
info: Blueprints Modding...
info: Blueprints Loading... completed: 597 original, 0 modded, and 25 preset units
info: Blueprints Loading... completed: 377 original and 0 modded projectiles
info: Blueprints Registering...
debug: MEM: -31 bytes RULE
info: Hooked /lua/SessionInit.lua with /schook/lua/SessionInit.lua
info: Hooked /lua/userInit.lua with /schook/lua/userInit.lua
info: Hooked /lua/globalInit.lua with /schook/lua/globalInit.lua
info: Hooked /loc/us/strings_db.lua with /mods/coop/hook/loc/us/strings_db.lua
debug: Loading module '\000/lua/sim/buffdefinitions.lua\000'
debug: Loading module '\000/lua/sim/adjacencybuffs.lua\000'
debug: Loading module '\000/lua/sim/adjacencybufffunctions.lua\000'
info: Hooked /lua/sim/adjacencybufffunctions.lua with /schook/lua/sim/adjacencybufffunctions.lua
debug: Loading module '\000/lua/sim/cheatbuffs.lua\000'
debug: Loading module '\000/lua/ui/uiutil.lua\000'
debug: Loading module '\000/lua/lazyvar.lua\000'
debug: Loading module '\000/lua/maui/layouthelpers.lua\000'
debug: Loading module '\000/lua/maui/group.lua\000'
debug: Loading module '\000/lua/maui/control.lua\000'
debug: Loading module '\000/lua/maui/text.lua\000'
debug: Loading module '\000/lua/maui/multilinetext.lua\000'
debug: Loading module '\000/lua/maui/button.lua\000'
debug: Loading module '\000/lua/maui/bitmap.lua\000'
debug: Loading module '\000/lua/maui/dragger.lua\000'
debug: Loading module '\000/lua/maui/edit.lua\000'
debug: Loading module '\000/lua/ui/controls/checkbox.lua\000'
debug: Loading module '\000/lua/maui/radiobuttons.lua\000'
debug: Loading module '\000/lua/maui/checkbox.lua\000'
debug: Loading module '\000/lua/maui/border.lua\000'
debug: Loading module '\000/lua/maui/scrollbar.lua\000'
debug: Loading module '\000/lua/maui/cursor.lua\000'
debug: Loading module '\000/lua/user/prefs.lua\000'
debug: Loading module '\000/lua/options/optionslogic.lua\000'
debug: Loading module '\000/lua/ui/controls/border.lua\000'
debug: Loading module '\000/lua/ui/controls/ninepatch.lua\000'
debug: Loading module '\000/lua/maui/itemlist.lua\000'
debug: Loading module '\000/lua/skins/layouts.lua\000'
debug: Loading module '\000/lua/ui/controls/popups/popup.lua\000'
debug: Loading module '\000/lua/ui/dialogs/eschandler.lua\000'
debug: Loading module '\000/lua/system/utils.lua\000'
debug: Loading module '\000/lua/ui/controls/popups/inputdialog.lua\000'
debug: Loading module '\000/lua/skins/skins.lua\000'
info: /savereplay
info: REPLAY ID: 5241860
debug: Loading module '\000/lua/mods.lua\000'
debug: Loading module '\000/lua/system/setutils.lua\000'
info: Active mods in session: \000{ }
info: Hooked /lua/UserSync.lua with /schook/lua/UserSync.lua
info: Hooked /lua/UserSync.lua with /schook/lua/UserSync.lua
debug: MEM: -5247026 bytes STIMap
debug: MEM: -5247026 bytes LoadTexturing
debug: MEM: -5247026 bytes WaterMask
debug: MEM: -12252683 bytes TERRAIN
info: Background task "Map loader /maps/operation (yath-aez)/operation (yath-aez).scmap" finished.
info: Saving replay to "gpgnet://localhost/5241860/ockey.SCFAreplay"
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Re: My Seraphim Campagin

Postby ockey » 31 Oct 2016, 09:53

Seraphim campaign still alive? Your missions are so interesting and what about third mission release date? ;)
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Re: My Seraphim Campagin

Postby Freedomfighter » 05 Nov 2016, 19:51

if you play this mission with more than one player, the first player can't gift anything to the other players nor do any of the players share overflow, or any intel what so ever.
Also the extra players aren't regarded as an enemy by the Ai so they can just walk straight into the bases and chill there.

Other than this, it is a great mission with lots of original ideas.

Keep up the awesome work :D
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Re: My Seraphim Campagin

Postby shadowlorda1 » 06 Nov 2016, 23:03

Which mission are you refering too? ill have to take a look, and sorry to everyone else, the campaign is not dead, but its going to be halted till Christmas, i'm still in high school and right now that is eating all my time and i need to foucs on that. but once the test crazy dies down ill try to get some time in on the missions. thanks for your understanding!
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Re: My Seraphim Campagin

Postby shadowlorda1 » 23 Nov 2016, 21:25

I have a new update that adds 2 new missions, however they are no were close to finished. Currently on both mission only the first objective part is done so don't expect to move on after complete the objectives. sorry guys, but this s the most i could get done under the Mountian of school work i got to do almost every week, hope you understand!!
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Re: My Seraphim Campagin

Postby shadowlorda1 » 18 Dec 2016, 07:29

New update that added full version of blockade and fixed a lot of code in Yath-aez Enjoy!
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Re: My Seraphim Campagin

Postby Mephi » 19 Dec 2016, 18:26

hola, i have played your mission 2 alone, it was a bit too easy, i played on hard. I had 2 chickens up by the time the second uef attack wave arrived and had no struggles throughout the whole mission. Replay attached.

btw i think the arty in the bottom left corner stalls power when firing then the stealth turns off, thats the way i found out about them, because their targeting was rlly poor with some t3 mex out of my base.

give the aeon sidebase some gcs and let the uef spam more percies, just over all a bit more enemy spam with less reclaim at the start :mrgreen:

but overall nice mission
Attachments
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Re: My Seraphim Campagin

Postby ockey » 01 Jan 2017, 10:34

Hello ;) I played your first coalition mission. It was good :D Any news about seraphim third mission? I can't download it untill you release final version and what about release date? ;) Thanks))
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