Test My Mission: ThetaCivilianRescue

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Re: Test My Mission: ThetaCivilianRescue

Postby JoonasTo » 08 Oct 2016, 10:30

I'll try and find it. It was some time ago though.

EDIT: Found it, luckily, it escaped my replay purge. By a hair too, literally the first replays that didn't get deleted. :D
#5196596, around 19 minutes. It seems they are the ones going around to the right, if you engage them BEFORE they reach the right unexplored side, they will still run there. Maybe they lost radar coverage so they disengaged and continued their patrol?
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Re: Test My Mission: ThetaCivilianRescue

Postby KeyBlue » 08 Oct 2016, 11:37

Just watched the replay.

That was a very peculiar situation.
1 of the 8 MML was still doing the original attack move to the edge of the map and therefore still following your units towards your base.
The other 7 were already done and were waiting at the edge of the map to continue the orders.
After X seconds they decide to join the 1 thats attacking you.
When you kill the 1 attacking MML, the others don't have to wait for him anymore and will do the move command to the outside of the map (so it looks like they are retreating from you).

Not sure how to avoid such situations from happening.
I made a github issue and will try to find a way to avoid such things before the next coop update.
https://github.com/FAForever/faf-coop-maps/issues/151
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Re: Test My Mission: ThetaCivilianRescue

Postby KeyBlue » 07 Nov 2016, 19:59

Due to unfortunate circumstances, ThetaCivilianRescue didn't get its update in the lobby.
Now you can't play with multiple people and possibly more bugs could occur.

So I give you the latest version that works with the latest coop update.

ThetaCivilianRescue
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Re: Test My Mission: ThetaCivilianRescue

Postby speed2 » 24 Jan 2017, 20:40

New thread for this mission: viewtopic.php?f=78&t=13916
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