Coop mod/missions suggestions/testing

Moderators: speed2, KeyBlue

Re: Coop mod/missions suggestions/testing

Postby RoweysGames » 09 Aug 2016, 18:04

i played the fort clark assult yesterday with my mate and the game jsut closed down after about an hour and a half and had no crash notification
RoweysGames
 
Posts: 1
Joined: 09 Aug 2016, 18:00
Has liked: 0 time
Been liked: 0 time

Re: Coop mod/missions suggestions/testing

Postby Inspexor » 11 Aug 2016, 14:57

Aeon mission "Machine Purge" seems buggy.

After completing the 1st object (killing all enemy units) the map does not extend and I won't get new missions.

PS: I ran 2 mods (Build Rate x2 and Ressource Rich x2).

P.P.S.: Wrong log :P
Attachments
game.log
(203.42 KiB) Downloaded 144 times
Last edited by Inspexor on 11 Aug 2016, 18:19, edited 1 time in total.
User avatar
Inspexor
Crusader
 
Posts: 26
Joined: 06 Jun 2015, 19:24
Has liked: 1 time
Been liked: 0 time
FAF User Name: Inspexor

Re: Coop mod/missions suggestions/testing

Postby Gorton » 11 Aug 2016, 15:52

Did you try it without the mods?
"who is this guy, he didnt play gpg or what?" - RA_ZLO

*FAF Moderator*
Gorton
Councillor - Moderation
 
Posts: 2543
Joined: 16 Apr 2013, 21:57
Location: United Kingdom
Has liked: 1067 times
Been liked: 454 times
FAF User Name: Gorton

Re: Coop mod/missions suggestions/testing

Postby Inspexor » 11 Aug 2016, 16:30

Gorton wrote:Did you try it without the mods?

Yes, i just tried it out.
Doesn't work, still the same problem appearing.
User avatar
Inspexor
Crusader
 
Posts: 26
Joined: 06 Jun 2015, 19:24
Has liked: 1 time
Been liked: 0 time
FAF User Name: Inspexor

Re: Coop mod/missions suggestions/testing

Postby speed2 » 11 Aug 2016, 17:41

Inspexor wrote:Aeon mission "Machine Purge" seems buggy.

After completing the 1st object (killing all enemy units) the map does not extend and I won't get new missions.

PS: I ran 2 mods (Build Rate x2 and Ressource Rich x2).

Please make sure you have logs enabled. In top right corner of FAF click on Options - Settings - Save Game Logs.
This log isn't from the coop game.

RoweysGames wrote:i played the fort clark assult yesterday with my mate and the game jsut closed down after about an hour and a half and had no crash notification

Same as above ^^ but you just try to post logs when this happens, maybe it will be something there, else I can't do much about it. Unless I know how to easily reproduce it.
User avatar
speed2
Supreme Commander
 
Posts: 3112
Joined: 05 Jan 2013, 15:11
Has liked: 611 times
Been liked: 1051 times
FAF User Name: speed2

Re: Coop mod/missions suggestions/testing

Postby Inspexor » 11 Aug 2016, 18:32

Alright,
i've played the mission a 3rd time (sorry for the wrong log :P ) and still not working.
But now I have the right logs.
Attachments
game.log
(98.81 KiB) Downloaded 113 times
User avatar
Inspexor
Crusader
 
Posts: 26
Joined: 06 Jun 2015, 19:24
Has liked: 1 time
Been liked: 0 time
FAF User Name: Inspexor

Re: Coop mod/missions suggestions/testing

Postby speed2 » 11 Aug 2016, 21:16

Inspexor wrote:Alright,
i've played the mission a 3rd time (sorry for the wrong log :P ) and still not working.
But now I have the right logs.

There's your answer https://github.com/FAForever/faf-coop-maps/issues/120


Image
User avatar
speed2
Supreme Commander
 
Posts: 3112
Joined: 05 Jan 2013, 15:11
Has liked: 611 times
Been liked: 1051 times
FAF User Name: speed2

Re: Coop mod/missions suggestions/testing

Postby everywhere116 » 11 Aug 2016, 21:46

IS that problem with no objective being assigned if you complete the objective too fast present in the original mission as well?
everywhere116
Avatar-of-War
 
Posts: 133
Joined: 04 Oct 2015, 08:24
Has liked: 0 time
Been liked: 53 times
FAF User Name: everywhere116

Re: Coop mod/missions suggestions/testing

Postby speed2 » 11 Aug 2016, 22:25

everywhere116 wrote:IS that problem with no objective being assigned if you complete the objective too fast present in the original mission as well?

yes, everything was slower back then, and players worse, so the attack always came before you finished the objective
User avatar
speed2
Supreme Commander
 
Posts: 3112
Joined: 05 Jan 2013, 15:11
Has liked: 611 times
Been liked: 1051 times
FAF User Name: speed2

Re: Coop mod/missions suggestions/testing

Postby Kirazy » 13 Aug 2016, 11:46

Greetings!

We are enjoying a not-so-awesome Desync issue at ~300 beats on UEF Vanilla Mission 3, Metal Shark. We've tried this a few times, moving, not moving, doing nothing, doing something, always happens in the middle of some NPCs speech.

Log here: http://pastebin.com/7segVyeK

EDIT: Another log from today. Fresh install of SupCom assets, no actions taken on part of either player. http://pastebin.com/JtURERc7

EDIT: Another strange bug when we were playing UEF Mission 4: We paused the game, and promptly disconnected from each other.

EDIT: Desync in Mission 5 just when it's revealed Arnold was a traitor. Immediately after the video finishes. http://pastebin.com/yzVHu8DU And again, after the first nuke launch: http://pastebin.com/m89VKE3N
Kirazy
 
Posts: 2
Joined: 02 Jul 2013, 05:35
Has liked: 0 time
Been liked: 0 time
FAF User Name: Kirazy

PreviousNext

Return to Coop

Who is online

Users browsing this forum: No registered users and 1 guest