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Re: Coop mod/missions suggestions/testing

PostPosted: 02 Mar 2016, 19:42
by Incognito
Greetings and thanks for your efforts!
My Documents are relocated too (D:/Разное/Мои Документы), and i have Russian localisation. FAF usually places all my downloads (maps, mods, etc.) to it's Program Data folder (for example, maps are in C:\ProgramData\FAForever\user\My Games\Gas Powered Games\Supreme Commander Forged Alliance\Maps).
Seems that all these were reasons for my "dances with tambourine".
1st, your last version of installing bat can't manage spaces ( ) in my folder's name ("Мои документы"), so it created a folder "Мои" and used it as My Documents folder, unpacking there all contents of "fa" folder.
Also, i placed maps to FAF Maps folder in Program data.
2nd, after placing "fa" folder to documents, and 2 other files to their destinations, and also deleting prefs file, i started game with "Coop" label. But game didn't find any coop maps, old (x1ca_coop_001.v0011) or new. It crashed after i opened preferences and pushed button "Random map" (with empty map list, of course).

I got tired of fighting with all that, so I attach a pair of log files. Good luck.
Maybe I'll test later in specially created "English-languaged" profile.

Re: Coop mod/missions suggestions/testing

PostPosted: 04 Mar 2016, 23:34
by speed2
Updated both coop mod and some of the missions. Download links in first post.

What's new:
Coop mod
  • Fixed ACU Upgrade restrictions

General Changes
  • Not pausing player's mass fabs at the beginning since they don't crash eco anymore.
  • Fixed color for Aeon player in some missions.

UEF M1
  • Fixed Research Base not allying with players.

UEF M4
  • Fixed broken objective at the beginning of the misson.

FA M5
  • Fletcher's base working better
  • Initial resources for Fletcher so he can build faster his base.

Re: Coop mod/missions suggestions/testing

PostPosted: 06 Mar 2016, 06:03
by biass
more cancer trying to get it to work, mission wont initialize so i am stuck looking at empty map

latest log thing
http://pastebin.com/hs80v3eb

also speed2cooplog

Re: Coop mod/missions suggestions/testing

PostPosted: 06 Mar 2016, 11:27
by speed2
biass wrote:more cancer trying to get it to work, mission wont initialize so i am stuck looking at empty map

latest log thing
http://pastebin.com/hs80v3eb

also speed2cooplog

Try changing difficulty do medium. If it works change it back to Hard

Re: Coop mod/missions suggestions/testing

PostPosted: 06 Mar 2016, 13:25
by biass
Coop worked, was good, got destroyed by t3 gunships and had nothing to stop the t4, need to rush t3 air i suppose

My favorite part was when the woman said 'system enabled'

Re: Coop mod/missions suggestions/testing

PostPosted: 07 Mar 2016, 22:16
by speed2
New update to coop mod. Currently V5. Download link in first post.

I did some fixes to coop replays. Now I need you to break it. Play as usually, but after the game go into main menu thought coop launcher. Click on Replays and there should be your last played replay. Watch it and see if it break.

If it breaks post speed2_coop.log and replay.
Replay can be found here:
Code: Select all
C:\Users\%UserName%\Documents\My Games\Gas Powered Games\Supreme Commander Forged Alliance\replays

Re: Coop mod/missions suggestions/testing

PostPosted: 09 Mar 2016, 03:40
by speed2
Mod updated to V6, link in first post

What's new:
  • Reminders no longer play if objective is done.
  • Further fixes for replays
    • How to test replays is explained one post above or in the first post.

Re: Coop mod/missions suggestions/testing

PostPosted: 10 Mar 2016, 21:29
by TheKrizman
Was I understanding this wrong or are the seraphim missions supposed to be in the launcher and I just messed up the installation or are they due to release later?

Re: Coop mod/missions suggestions/testing

PostPosted: 10 Mar 2016, 21:31
by speed2
TheKrizman wrote:Was I understanding this wrong or are the seraphim missions supposed to be in the launcher and I just messed up the installation or are they due to release later?

There's just one and it's not finished yet, but you can test it. viewtopic.php?f=2&t=11747

PostPosted: 12 Mar 2016, 00:29
by TheKrizman
Spoiler: show
Image


I'm at the part in mission two of the FAF campaign where the aeon commander opposing you turns sides and nukes QAI.
the cybran nukes go to the aeon bases and detonate but there's no damage from the three on the image, and the sound and light keep reappearing, and it seems that the aeon nuke animation plays aswell. It does that until the bases get destroyed by cybran ground or air attacks, then it just stops.