Seraphim Campaign Ideas

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Re: Seraphim Campaign Ideas

Postby KeyBlue » 11 Sep 2016, 13:59

same game as OxideIon.

If i recall correctly, then I saw some error regarding SpawnCommander and something being nil.
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Re: Seraphim Campaign Ideas

Postby speed2 » 13 Sep 2016, 00:58

New version of Novax Station Assault available in the first post. Make sure that you have same version as people you play with!! The map will look the same in the lobby as the previous verison. Fixed above bugs + did another part of the mission. Both cybran and uef bases are building some units, also some initial attack.
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Re: Seraphim Campaign Ideas

Postby aflyingwii » 13 Sep 2016, 10:27

I played through the mission twice and encountered the same bug both times. I complete the first objective and the coms spawn, but around the time the first timer would have ended I get a dialogue "I am detecting satellites moving toward the starting position" and the game soft locks in cutscene mode, with the camera focused on the middle of the sea (presumably the starting location). In this state I am able to rotate the camera but nothing more (no console commands, pausing or quit menu). I had to alt-F4 to quit, which seems to have prevented faf saving a game.log (at least, there isn't one in the log folder). Let me know if there is anything I can do to get you more useful info.
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Re: Seraphim Campaign Ideas

Postby speed2 » 13 Sep 2016, 10:50

Ok, I think i finally found it, I ll post new version tonight
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Re: Seraphim Campaign Ideas

Postby speed2 » 13 Sep 2016, 19:45

New version in the first post, bugs fixed, fully playable :) Quite hard in the second part, at least on hard difficulty.
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Re: Seraphim Campaign Ideas

Postby everywhere116 » 14 Sep 2016, 05:10

I tried the mission with Keyblue and IronTony, nice work so far, it was pretty fun.

I had the seraphim SCU, though, and I noticed that it wouldn't fire. I could overcharge after I got the upgrade but it wouldn't fire its main gun. I didn't get any more SCUs so I don't know if this is just an issue with my main SCU or if any SCU would have been affected.

We kept on playing after the mission said we had gotten past everything that was made, but KeyBlue disconnected for a split second and then the game froze. It didn't start back up again and we just quit. I'll post the log as well.
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Re: Seraphim Campaign Ideas

Postby KeyBlue » 14 Sep 2016, 05:11

everywhere116 wrote:I tried the mission with Keyblue and IronTony, nice work so far, it was pretty fun.


I played the same game :).
Here are the logs:
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Re: Seraphim Campaign Ideas

Postby speed2 » 14 Sep 2016, 23:11

everywhere116 wrote:I tried the mission with Keyblue and IronTony, nice work so far, it was pretty fun.

I had the seraphim SCU, though, and I noticed that it wouldn't fire. I could overcharge after I got the upgrade but it wouldn't fire its main gun. I didn't get any more SCUs so I don't know if this is just an issue with my main SCU or if any SCU would have been affected.

We kept on playing after the mission said we had gotten past everything that was made, but KeyBlue disconnected for a split second and then the game froze. It didn't start back up again and we just quit. I'll post the log as well.

In all my tests and few games I've played the sacu was always able to fire. Nothing in the log. Didn't oyu press hold fire by some accident?.



Else new version in the first post!
Only thing that is changed is to make replays work. So...

Image

I mean please? :D

Post your replays, I'd like to see some games to get a better idea of how to improve the AI. Uploading your local copy of the replay would be the best. I don'ť know if the replays work from the vault (if you try it and it works, then it's enough)

Thanks in advance
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Re: Seraphim Campaign Ideas

Postby KeyBlue » 15 Sep 2016, 02:08

Here's a replay.
Strange death at the end. Blast_Chilled dropped himself in the water and exploded.
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Re: Seraphim Campaign Ideas

Postby OxideIon » 15 Sep 2016, 16:06

Played the map with Blast_chilled and it went fine, no bugs/glitches encountered. Enemy bases are nice and challenging to take out and the small bases behind them are quite interesting :).

Edit: added replay
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