My Seraphim Campagin

Moderators: speed2, KeyBlue

Re: My Seraphim Campagin

Postby Katharsas » 14 Dec 2019, 03:22

Nice missions, thanks!
We played second mission, map expansion did not happen after getting last coms to gate (when 3 GCs attacked at multiple places) (so we where stuck), replay ID: 10672677
Also, seems like the mission timer disappears when you kill all enemies which is confusing.
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Re: My Seraphim Campagin

Postby pedro_Lima » 23 Jan 2020, 12:20

Katharsas wrote:Nice missions, thanks!
We played second mission, map expansion did not happen after getting last coms to gate (when 3 GCs attacked at multiple places) (so we where stuck), replay ID: 10672677
Also, seems like the mission timer disappears when you kill all enemies which is confusing.


Happened something similar to me right now. But game got stuck right before the GC's spawn. I killed both UEF and Aeon Commanders, a bit after i destroyed the UEF base, and then game got "stuck" neither advancing nor expanding to next phase, so i kinda went on a "Build Mexes on all the deposites"... After a while i got bored and started doing a bit cheating like changing "player view" with the debug mode, after i tried seeing things on the Allied Aeon PoV game crashed.

Other thing that happened, was that i rescued the "Seraphin Techies" the objective counted as Failed(Used Transports to move them near the gate, as soon the transport droped them on the position i set, there was a pop up telling the objective was failed, after that, moving them to the gate did nothing).[Attached Screenshots]

Was running game with quite a few mods (Enumerated on the GameInfo screenshots)

GameLog, GameInfo(attached as .rar) and screenshots of the bug attached(As .rar)[Cause of the attachment limit].
Replay unavailable :? :?
Attachments
game.log
(254.19 KiB) Downloaded 8 times
SeraTechiesBug.rar
(12.36 MiB) Downloaded 4 times
GameInfo.rar
(177.91 KiB) Downloaded 4 times
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Re: My Seraphim Campagin

Postby speed2 » 23 Jan 2020, 17:29

There are many errors in the logs but they are all related to the mods you used. That's not something we can debug. Please test it without any sim mods and if the issues are still there, post new logs.
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