Spoiler: show
IceDreamer fix hitbox on sacu, so now beamweapon and other projectil can hit sacu much easier as before (thx icedreamer) It help but still not heal major problem.
What i found as major problem on SACU:
- are too strong against land units, basic land units have no chance against sacu, aoe upgrade make it even worse
- have superior enginering suit and battle suit together, that mean SACU is unbeatable even from air, because can imediatly spamm shield and SAM
- superior reclaim units, not only that its strongest units for mass, imediatly after win battle, can reclaim everything, XX gunship going try to kill few sacus, after 10sec is on place shield and 5flaks, and reclaim engagment.
- dont leave any reclaim - its not only strongest units, but also when you destroy it, you dont have any gain from it, as you have from destroed experimental...
- can have plenty of surviability and RAS together, where is moving unbeatable economy
What i found as primary solution how to make it better:
- split upgrade, where player would chose what want (fighter / enginer / suporter(ability) ) , and dont take all in one units.
- start with T2 enginering and 10-20 build rate (enginering upgrade give T3 and another build rate)
- lower aoe damage on weapon
- slither less surviability and price
- more death explosion, to be more dangerous to own army, because dont leave reclaim
- fix hitbox (already done)
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more detail about upgrades:
UEF SACU
LEFT ARM
- Enginering 500m - POD - (25+35br) -> advance enginering (prerequisity is enginering-POD-)
--> Advance Enginering 500m (100br +T3)
or
- damage upgrade (1.5x dmg= 450dps)
BACK
- shield -> bubble shield
-->bubble shield
or
RAS
or
Sensor system
RIGHT ARM
- aoe dmg upgrade
or
- range upgrade -> anti experimental
--> anti-experimental -> cause more dmg to experimental units
or
Jamming
- - - - -
CYBRAN SACU
LEFT ARM
- Enginering 500m (60br) -> advance enginering (prerequisity is enginering)
--> Advance Enginering 500m (100br +T3)
or
- EMP upgrade
BACK
- stealt -> cloac
-->cloac
or
Nano regen (less regen, small NewMaxHP)
or
RAS
RIGHT ARM
- aoe dmg upgrade
or
- range upgrade -> anti experimental
--> anti-experimental -> cause small stun also to experimental units
or
- AA misile (EMP upgrade also work on AA)
- - - - -
AEON SACU
- sacry system integrate as general ability (same as on enginers)
- start with 25r
LEFT ARM
- Enginering 500m (60br) -> advance enginering (prerequisity is enginering)
--> Advance Enginering 500m (100br +T3)
or
- rof + speed upgrade (1.25xrof + 0.5sp)
BACK
shield -> advance shield
-->advance shield
or
teleport
or
RAS
RIGHT ARM
- range upgrade
or
- aoe upgrade
or
nano regen
- - - - -
SERA SACU
- start with +1m +20e
LEFT ARM
- Enginering 500m (60br) -> advance enginering (prerequisity is enginering)
--> Advance Enginering 500m (100br +T3)
or
- Overcharge (less price/dmg)
or
Teleport
BACK
- RAS
or
- shield
or
-> Automatic overchange -prerequisity is overcahnrge- (fire whiteout toggle, as normal weapon, but cause less dmg)
RIGHT ARM
- sensor system(only sensors)-> range
--> more range
or
TML
or
NANO