by KD7BCH » 10 Jul 2015, 15:07
I am in agreement with you and I think they need an HP nerf. Played a game where the front guy got killed and they came in with a fatty and two SCUs, the fatty died in about 45 sec to T3 air, and after the SCU took out almost half my mexes and my auxillary mass FAB grids then they finally got the 2nd SCU I was engaged with it with my ACU and overcharged that bastard.
They have too much HP.
Nobody will build them If they don't kick ass, so I think their fire rate and dps should stay. I also think they should be an option to help rush builds and ramp an eco to 1000 mass and best used as auxiliary support in a turtle busting role when the turtle has heavy air support. However, they have what I feel is about double the HP they should with the damage rate they cause. The fact that they can blow up and leave no mass means since they are more effective than of the EXPs against base defenses it makes sense to use them more than it does EXPs which makes no sense because EXPs are the king on the battlefield. SCUs are support units.
I don't agree with nerfin the damage they do to relegate them to oversized engineers and take them back to 2006 but I do favor cutting down their HP so they can't overrun anything on the battlefield, and right now if you have 4-8 of them you can overrun just about any combined defense.
The Gun Down
https://www.youtube.com/watch?v=PPmuSnJiV0o