Can we lower reclaim value to 20 percent

Moderator: JaggedAppliance

Re: Can we lower reclaim value to 20 percent

Postby JaggedAppliance » 05 Jul 2015, 19:26

Nyx wrote:
JaggedAppliance wrote:A lower reclaim percentage could lead to more dynamic games. A failed attack has a very high penalty right now.



That is a good thing and part of the game, makes people be careful and increases immersion.

I disagree, I would like more attacking play and immersion is a meaningless buzzword.
"and remember, u are a noob, u don’t have any rights to disagree" - Destructor

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Re: Can we lower reclaim value to 20 percent

Postby =M.V.K.= » 05 Jul 2015, 19:30

I don't see where slowing engineers down makes a difference without just putting cost into the situations...for balance is should say equal out without cost given place of balance not trade..if not mistaken still anyways..

Thx..
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Re: Can we lower reclaim value to 20 percent

Postby ZenTractor » 06 Jul 2015, 03:33

JaggedAppliance wrote:I think nerfing the speed an engie reclaims at is a nice idea.


Isn't engineer reclaim speed based upon build speed?

So if we lowered the reclaim speed, it might be more worth sending t2 or t3 engineers to the front lines, since they will both reclaim faster and have more hitpoints to mitigate incidental damage. This could be good or bad, but it might mean less lag due to t1 engie reclaim spam
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Re: Can we lower reclaim value to 20 percent

Postby =M.V.K.= » 06 Jul 2015, 04:05

That should be normal though without change..
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